Leigh Alexander on the perpetual adolescence of game culture—and a press corps only too willing to pander to it even as it makes a superficial show of fighting it:
No wonder that when the industry’s most successful creators hear of the demand for maturity and sophistication, all that results are teen-boy tropes. And we gripe in private, but we accept this. Stagnant, emotionally arrested culture isn’t anyone’s fault, it’s just how things are. What do we know about the complex craft of game development, anyway? Let’s stick to what we can comment on: at least the graphics look good, at least someone is trying. The problem is the audience, the marketers, anyone but us.