Features Podcasts Family Video Comics Music Tech Science Books Film & TV Games ✚

Jill

Super Mario Bros. for Atari 2600

Rob Beschizza at 6:57 am Wed, Aug 22, 2012

— FEATURED —

THE LATEST

Guatemala: Archive of documents from Rios Montt genocide trial, overturned 10 days after guilty verdict

THE LATEST

Guatemala: Nation's highest court throws out Ríos Montt genocide trial verdict and prison sentence

Feature

Eurovision 2013: An American in London

Book Review

The Twelve-Fingered Boy - mesmerizing YA horror novel

Book Review

Black Code: how spies, cops and crims are making cyberspace unfit for human habitation

— FOLLOW US —

Boing Boing is on Twitter and Facebook. Subscribe to our RSS feed or daily email.

 

— POLICIES —

Except where indicated, Boing Boing is licensed under a Creative Commons License permitting non-commercial sharing with attribution

 

— FONTS —

Tweet
Kindle

Sprybug at the Atari Age forums published an Atari 2600 version of Super Mario Bros. with 16 levels, world bosses, pipes and even flagpoles.

The collision detection with the playfield blocks isn't 100% perfect, but it's close. Still something I have to work on if I have the cycle time to. So, have fun, and yes I included music and sound effects.

An amazing feat of economy and skill — also check out Halo 2600. [via Indie Games]

⟿ Follow Rob Beschizza on Twitter.

MORE:  code • emulation • Games

More at Boing Boing

Eurovision 2013: An American in London

The technology that links taxonomy and Star Trek

  • http://blog.insightvr.com John Harrison

    The author claims that it only has one level right now but that he believes he’ll be able to fit 16 (worlds 1-1 to 4-4) in his target size. Still very impressive.

    • jandrese

      Given the miniscule ROM limitations on the 2600, this is absolutely amazing.

  • http://interreality.org/~reed/ thefool

    Does the fact that this looks so much better than any original 2600 game indicate how bad (quickly produced perhaps) those games were? Or just how imaginative and ambitious in concept and design games had become by the time of  the NES (and Miyamoto in particular)?  (Or simply the talent of Sprybug)

    • wrybread

      Good point.

      And thank god this game didn’t exist when I had my 2600, I’d have wasted some serious time on it.

  • http://twitter.com/toypianoband Twink

    @thefool: Sprybug’s Super Mario Bros. is playable with an Atari 2600 emulator, or potentially a modern custom cartridge. His game is 32K, allowing for more sophistication than most 2600 games released back in the day that were 4K or less. They’re pretty amazing considering the memory and programming limitations.

    By the way, the book Racing the Beam provides great insight into the history of the system and the complications in creating games for it.

  • jandrese

    The big thing is that he’s on the maximum size cartridge supported by the 2600, most games of the era couldn’t afford the expense and were shoved onto much smaller 4k carts.

    He’s still dealing with the incredibly limited processing power of the 2600 though, and some of the game limitations are very evident as a result (only 1 enemy on the screen at a time for instance, and very short levels with a “checkpoint” in the middle to save some bytes). 

    The graphics look especially good for a 2600 game.  He did some fine work with the limited colors and large pixels. 

    • wrybread

      Any clue how much memory his cart might have? Is the limit now much higher?

  • pjcamp

    Does one of them have his pants down?

  • http://twitter.com/Sprybug Chris Spry

    Here’s an updated video if you guys want to see what levels 1-2 and 1-3 look like along with bonus items such as the starman.  BTW, I am considering redesigning 1-3.  I made it too easy.
    http://www.youtube.com/watch?v=Pmlghxf-Ios