Sword of Fargoal 2: classic dungeon-crawler adventure on Kickstarter

The roguelike Sword of Fargoal is one of my favorite games for iPhone/iPad. Everything about it -- the gameplay, the music, the graphics -- kept me playing it way past my bedtime until I completed it (it took weeks and weeks). I'm excited that the Jeff McCord, who created the original Sword of Fargoal for the Commodore 64 over 25 years ago, has just launched a Kickstarter for Sword of Fargoal 2!

A few years ago I teamed up with ace developer Paul Pridham (a developer with 30 years of experience who created Saucelifter and the upcoming Punch Quest), Emmy award-winning animator Charlie Canfield, and noted British composer Daniel Pemberton (LittleBIGPlanet, BBC) to bring the game back for iOS and Mac OS. The remade Sword of Fargoal has won numerous awards, including “Best Retro Game (iPad division)” for the “2010 Best App Ever Awards” (“Sword of Fargoal Legends,” published by Chillingo/EA). Fargoal has even been recognized by the Guinness World Records 2012, Gamer’s Edition as “Most critically acclaimed ‘Roguelike’ for iOS.”

All new level types and dungeon textures — like this watery world — found in Fargoal 2 Now, a vocal contingent of Fargoal fans have demanded MORE. A reimagining of the game — with more spells. More monsters. More traps. Better graphics. More music. Animation. New characters types. New quests. A new dungeon-generation system, and much more. Basically to keep the fun and excitement of the original, but reinvent the game for 2012 & 2013, with more depth and rich gameplay; more adventure, exploration, mystery; plus new character classes.

That’s why we’re embarking on this quest to make Sword of Fargoal 2 — all new from the ground up.

Sword of Fargoal 2: classic dungeon-crawler adventure on Kickstarter



    1. Really? How long has the original “Sword of Fargoal” phone game been on iOs? Because I just looked for it in the Android Store and I don’t see it. So I guess that game isn’t “all wrapped up”, either. Listen, I really enjoyed playing “Sword of Fargoal” on my C64, but I do not appreciate the “We’ll do it for Android once it makes money on iOs and has been out for six months or a year. Maybe.” business model. No offense. Good luck to you. Let me know when you’re raising money for an Android version of something and I’ll happily pitch in.

      EDIT: Oh, it came out in *2010*?? And there’s no Android version 2+ years later? How “wrapped up” does it need to be? What are you, mummifying it? I think it’s safe to say that your business model doesn’t include Android. Nice try, though.

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