3 days to go to Kickstart Sword of Fargoal 2: Classic Dungeon-Crawler Adventure

The Kickstarter for Sword of Fargoal 2 has only three days to go. The developers have so far received $30,000 out of a $50,000 goal. I want this to happen, because Sword of Fargoal is one of my favorite iPhone games.

From my review of Fargoal last year on Boing Boing:

What makes roguelikes much fun for me? Part of it is finding potions and spells inside treasure chests -- a popular phrase with people who fish is, "the tug is the drug" --and there is a similar surge of euphoria when I happen upon a Detect Traps spell, a Restore potion, or a Reflective shield. The sense of discovery as I crawl through a dungeon level, pushing away the fog as I do so, compels me to keep exploring, and killing a nasty monster whets my bloodlust. The difficulty level of the game is perfect -- my character has died at least a dozen times, requiring me to restart at the beginning each time. But it's not so difficult that it's discouraging. As soon as I start a new game (the levels, monsters, and goodies are randomly generated so that no two games are the same), my level 1 character is faced with challenges and rewards suited to his experience.

Kickstarter: Sword of Fargoal 2: Classic Dungeon-Crawler Adventure


  1. Looks like the kind of game I might like, but not available on any of the platforms I own.

    EDIT – how did I not see PC on the list when I went to that website?

  2. I’m supporting it – the first Sword of Fargoal is lots of fun, and the iPhone/iPad version is a great implementation of the 80s version.  The developers have posted a lot of information about the update that the Kickstarter will fund, and it all looks great.  Lots of different platforms supported, too.

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