By Rob Beschizza at 6:23 am Mon, Dec 10, 2012
I’m not sure that the 38 Studios implosion actually rocked the industry. It was a pretty shitty situation, but I don’t really see that its death actually changed anything for people who were not themselves working there.
Your mistake is taking game journalism seriously.
I had picked up snippets of Anita Sarkeesian’s story, but it didn’t take shape for me until I saw her TEDx talk:
“More gamers than ever” is still a ridiculous minority inside the ‘community’.
The controversy over Mass Effect 3 led me to some of the most interesting discussions I’ve had about computer game narratives and the relations between artists and audience in an interactive medium.
What, nothing about Steam for Linux, or the Humble Bundles going THQ, or the fact that EA has made sure all games (including single player ones) have constant online connection? (Citation Needed)
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