Renowned expert on makerspaces in school libraries, Laura Fleming, has written a great post about her experience embracing serendipity with curious students. In her class, she passed out some brain-computer-interface gadgets and let kids come up with their own applications. The results were surprising. One student is developing his own technology to help an autistic sibling communicate better.
Fleming's book comes out this month, called Best Practices for Establishing a Makerspace for Your School. It sounds a little too educator-focused for me, but it's likely a must-have for anyone involved in high-school STEM.
My favorite passage in Fleming's post is about the role of serendipity in making, and seems to get at a lightening-in-a-bottle quality that fires all good invention:
Serendipity is quickly becoming an important component in establishing a vibrant maker culture. As creative producers, students can take an experimental path to solving problems or creating things [without] an imposed curriculum or the pressure of satisfying someone else's preconceived objectives, but instead influenced by personal goals and interests.