Gilles Retsin has been experimenting with 3D-printed design concepts, but he's also been working with computational mereology to engage in large-scale discrete fabrication. Think of it like Tetris or LEGO: a set of prefabbed interlocking parts that can then be assembled by a robot programmed to create a specific shape.
From the course description taught with Manuel Jimenez:
Continuous fabrication processes have intrinsic problems with fundamental issues such as speed, structural performance, multi-materiality and reversibility. Discrete, or "digital" fabrication processes are based on a small number of different parts connecting with only a limited number of connections possibilities. The design possibility, or the way how elements can combine and aggregate is defined by the geometry of the element itself – which leads to a "tool-less" assembly. The geometry of the parts being assembled provides the dimensional constraints required to precisely achieve complex forms. This year's research will explore fabrication techniques which are digital, rather than analog, discrete rather than continuous and increasingly fast and assemblage-based. Some of the research strands will specifically focus on the bridge between assemblage, voxelprinting and 3Dprinting.