William Gibson's 1984 novel Neuromancer is far from forgotten; the times seem almost uncannily like an interregnum between the world he wrote in and the world he wrote. But the 1988 video game adaptation is another matter. [via]
The game’s developers were challenged with portraying this futuristic nonspace while still creating an accessible and interesting game, and all with computers that were barely a step up from a calculator and a potent imagination. The end result is surreal, abstract, and lonely. It’s a virtual world that’s simultaneously leagues beyond our internet, yet stunted and impractical, a world where you can bank online before doing battle with an artificial intelligence yet won’t let you run a simple search query and forces you to “physically” move between one virtual location and the next. It’s cyberspace as envisioned by a world that didn’t yet have the computing power to experience it for real, a virtual 2058 that would look archaic before the turn of the millennium.
Hill gets it, especially how the game seeks to understand cyberspace as a city. But I think he's wrong in suggesting that contemporary hardware limitations ("a step up from a calculator") were the game's undoing. If anything, I feel that the cusp of the 16-bit era was perfect for implementing Neuromancer as a solipsistic, non-networked adventure game. Indeed, much of the history of the 16-bit era can be read as increasingly successful efforts to implement the vision of Neuromancer as a narrative experience rather than a labyrinthine multidimensional bulletin board.
BigBread’s No Destination is a “game” in the classic spirit of Desert Bus, and you don’t even have to make the occasional steering adjustment. Just sit and enjoy the journey, looking out of a train coach at the procedurally-generated hills and woods of wherever it is you are. It’s just the first entry I’ve checked […]
In Tiny Islands, by David King, you’re dealt cards that let you “draw” particular landscape features on a grid, with occasional breaks to draw coastlines around the forests, mountains, villages and churches you place. Once you’ve gotten through the deck, your archipelago is scored based according to rules of proximity and placement. It’s simple, frustrating […]
I’m amazed how recognizable some of the pop culture creatures are in Johan Vinet’s 8×8 sprite sheet. Vinet’s working on a game called Lunark but this particular work conforms to the pallette of the Pico-8 virtual console. [via Pixel Prospector]
As much as some of us fear the loss of our jobs to robots, there’s one job we’re pretty sure they are welcome to: vacuuming. There’s nothing quite like kicking back and watching a robot vacuum do one of the most time-consuming tasks on the household chore list. And there are few ‘bots that do […]
Got some aches that a lazy rubdown won’t put a dent in? Give your muscles an early Christmas with these massage guns. If you’ve never tried one, they’re all designed to bring deep tissue relief, and they’re all at Black Friday prices now. JAWKU Muscle Blaster V2 Cordless Percussion Massage Gun This cordless massager exerts […]
Just about everybody from small-time app developers to big database administrators loves Linux. But just because it’s open-source doesn’t mean its secrets are open to everybody. For that, you need a comprehensive training program like the Complete Linux System Administrator Bundle. If you’re chasing any kind of career in coding, this is the online regimen […]