William Gibson's 1984 novel Neuromancer is far from forgotten; the times seem almost uncannily like an interregnum between the world he wrote in and the world he wrote. But the 1988 video game adaptation is another matter. [via]
The game’s developers were challenged with portraying this futuristic nonspace while still creating an accessible and interesting game, and all with computers that were barely a step up from a calculator and a potent imagination. The end result is surreal, abstract, and lonely. It’s a virtual world that’s simultaneously leagues beyond our internet, yet stunted and impractical, a world where you can bank online before doing battle with an artificial intelligence yet won’t let you run a simple search query and forces you to “physically” move between one virtual location and the next. It’s cyberspace as envisioned by a world that didn’t yet have the computing power to experience it for real, a virtual 2058 that would look archaic before the turn of the millennium.
Hill gets it, especially how the game seeks to understand cyberspace as a city. But I think he's wrong in suggesting that contemporary hardware limitations ("a step up from a calculator") were the game's undoing. If anything, I feel that the cusp of the 16-bit era was perfect for implementing Neuromancer as a solipsistic, non-networked adventure game. Indeed, much of the history of the 16-bit era can be read as increasingly successful efforts to implement the vision of Neuromancer as a narrative experience rather than a labyrinthine multidimensional bulletin board.
Volume One of Man-Eaters, Chelsea Cain and Kate Niemczyk's scathing, hilarious, brilliant comic about girls who turn into man-eating werepanthers when they get their periods, is the best comic I read in 2019, and Volume Two, just published by Image comics, continues the brilliance with a set of design-fiction-y fake ads and other collateral that […]
Simplified racing with weapons: it’s not all about Super Mario Kart. the genre is surprisingly diverse and persistent, all the way back to the mid-70s. The genre got very crowded, very fast at the turn of the century. Roughly two dozen kart racers came out across all platforms from 1999 to 2001. Every man and […]
Anita Sarkeesian (previously) is a brilliant media theorist and critic whose Feminist Frequency/Tropes vs. Women in Video Games projects revolutionized the way we talk about gender and games -- and also made her a target for a virulent misogynist hate-machine of harassing manbabies who threatened her life, doxed her, and did everything they could to […]
Looking for a new tablet? If you haven’t upgraded in a while, it might be time to check out the latest iPad Pro for two very good reasons. First, the 2018 model is a real workhorse. The 12X Bionic chip processor means it can handle any task you set out for it, and still have […]
You want wireless earbuds to make an impact on your mood and workout, not the environment. If that’s the case, we’ve got a new contender for AirPod market share: Brio Phantom X7 True Wireless Earbuds. The features on these tiny, comfortable buds are impressive even without the environmental angle. Their Bluetooth 5.0 connectivity is good […]
We don’t ask for much out of our charging cables: Juice up our phone, do it fast and don’t break. It’s supposed to be simple, but keeping your phone plugged in for the night – as most of us do – can actually degrade the life of your battery by overheating it. That’s why one […]