I'd kill to see Fallout: New Vegas, Fallout 4, or any of the Borderlands games come to the Nintendo Switch. They're some of my favorite titles to turn to at the end of a long, stupid day when my brain is in desperate need of a bit of numbing. Sadly, so far as I know, there hasn't been a reliable peep on the possibility of a port for any of them. Happily, Engadget plopped out some news today about a game that could be the next best thing to the titles on my wish list.
Obsidian had already revealed its Fallout-esque sci-fi RPG The Outer Worlds will debut on PC, Xbox One and PS4 October 25th. Sometime after that, it'll land on Switch too. Nintendo's console is less powerful than Sony and Microsoft's ones, and won't pack as much punch as a typical PC, so it remains to be seen how well The Outer Worlds will run on the hybrid.
For this version, Obsidian is teaming up with Virtuos, which has helped bring the likes of Dark Souls Remastered and Final Fantasy XII: The Zodiac Age to Switch. There's no firm release date as yet for The Outer Worlds' arrival on Switch, but the UK eShop pegs the release date for sometime this year.
Obsidian was responsible for Fallout: New Vegas. From what I've seen in the trailer for The Outer Worlds, much of the humor of that old chestnut has made it alive into their space game. That the title takes place on a frontier-style planet that pits the player against evil corporate elements dead-set on keeping folks well planted under their heal: sounds like a bit of Borderlands flavor to me. Hopefully, The Outer Worlds will be as good as it looks and, in my case, more importantly, turn out to be a great a port as we've gotten use to seeing on The Switch of late.
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For years, Keith Ammann has maintained his blog, The Monsters Know What They're Doing, in which he carefully laid out the logical tactics that the monsters of Dungeons and Dragons would use in combat, based on their alignment, stats, and habitats, creating sophisticated advice for Dungeon Masters hoping to move their combat encounters from rote stab-stab-kill affairs into distinctive, memorable strategy-and-tactics affairs that created not just variety and challenges for players, but also depth and verisimilitude. Now, Ammann's work has been collected in the first of two planned volumes: The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters is one of the most interesting, thoughtful, smart RPG sourcebooks I've ever read.
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