Someone on the D&D 5th Edition Facebook group posted a link to these really lovely and very playable-looking 5e character sheets. The designer of the sheets, William Lu, posted them on ArtStation and writes:
Custom, combat-oriented character sheets for the Dungeons and Dragons 5th ed. tabletop game. Designed to be a familiar sheet for veteran players, while retaining its unique look and strengths.
Features a design inspired by Celtic interlace art. Incorporates the feedback from many hours of playtesting to make sure the sheet's utility matches its beauty.
Many of us who play fantasy and sci-fi roleplaying and tabletop miniature games struggle with our ability to paint minis so that they look halfway decent on the table. Getting me to paint my minis is like getting 8-year-old me to eat his broccoli. I'm something of a perfectionist and I look at a lot of pro painted miniatures, in gaming magazines and online. My miniatures never look as good as what I see, so it's an effort for me to even bother. But also being a perfectionist, I wouldn't think of "gaming in the nude" (playing with unpainted miniatures). And so I press ahead, and try to do at least a little painting every night.
My pal, James Floyd Kelly, who I wrote about previously when he launched his new dungeon crafting channel, Game Terrain Engineering, was in a similar boat of not being happy with his painting chops. So, he decided to buy the Reaper Miniatures Learn To Paint Bones Kit and record a series of videos of him painting the three minis that come in the kit. It's really encouraging to watch the series and to see how much his painting improves over the three videos and three miniatures. Bolstered by that improvement, Jim plans on now getting the next kit in the series, the Layer Up Bones Miniatures Learn to Paint Kit and to paint (and hopefully document) those three miniatures.
A fellow who goes by the name [c.invent] designed and built this open-source keychain-sized multi-platform emulation console, called the Keymu. It uses an Intel Edison (a computer-on-module). a 1.5-inch OLED display, and 11.7mm speaker, and a 220 mAh lithium battery, all inside a 3D printed clamshell case. You can learn how to make your own at Hackaday.
The highly-anticipated Nintendo Switch hits stores on Friday. According to today's reviews, it's got a lot of potential, some of which has yet to be realized even days before launch. From DIGG's Review Roundup:
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If there's one area where the Switch excels largely (though not entirely), it's as a portable gaming tablet:
Though Nintendo marketing seems intent on describing the Switch as a home console that it just so happens you can take with you, I've found myself using the system as a portable much more often than on the TV... The system goes from its power-sipping "standby" to "actively playing a game right where I left off" in about three seconds, making it incredibly easy to pick up and put down as needed. I've highlighted the quality of the Switch's 6.2-inch, 720p screen for portable gaming in previous pieces, and the quality display still stands out after just over a week with the system. (Ars Technica)
The controllers are dogged by connectivity issues when not connected to the portable console:
The Joy-Con are a nifty idea, though they don’t always work as well as I would’ve hoped. For starters, I simply haven’t found them very comfortable. I find that the buttons are oddly placed and the thumbsticks feel small and overly flippy... I’ve also run into a frustrating issue where the left Joy-Con momentarily loses tracking and stops responding to my inputs... It appears to be an issue with a body part or other object blocking the Joy-Con’s view of the docked console...
Last year, I had the pleasure of exploring “the Frozen City” of Felstad, aka Frostgrave, the ridiculously fun, retro-reminiscent fantasy miniatures game from Osprey. Designer Joseph McCullogh and Osprey have followed up the highly-successful Frostgrave book with a series of excellent supplements. The latest of these is Forgotten Pacts.
Frostgrave is a very psycho-geographical game, where the ancient, ruined, and magic-saturated city of Felstad is really a central character in the game. One of the things each follow-up book does is shine a light into some new corner of that dark and ruined world. And with that light is also illuminated new stories of the city’s past, new wizard and warband types, new magic, treasures to unearth, and new monstrous adversaries.
Forgotten Pacts accomplishes two goals in advancing the game and the setting of Frostgrave. It introduces a new region, the northern reaches of Felstad, and the barbarian tribesmen who have come down from the hills to plunder and explore there. The book also introduces a new magical discipline for courageous wizards to attempt: demonic summoning using pacts. Demon summoning was de rigor in this region of the city during its heyday and the barbarians have re-rediscovered the lost art of it among the temple ruins and incorporated the practice into their way of life. Venturing into this region, players’ wizards get the opportunity to find a demon’s True Name (basically an unpronounceable name rendered as a sigil) among the ruins, and with that name, attempt to conjure and forge a pact with a demon. Read the rest
I posted this on Make: yesterday, but thought it was too good not to share here. A gamer named David Henning is in a gaming group and they exchanged gifts this past Christmas. Dave wanted to do something really special for his recipient, their new Dungeon Master, so he made him this amazing castle-themed DM screen. Not only does it act as a screen to hide the DM's dice rolls and campaign info, but it also includes a built-in dice tower, a lit dice display area, a place to mount quick reference material, a place to store non-playing characters (NPCs), and holders for pencils, erasers, and sharpeners.
The screen was made almost entirely of foamboard (three 2' x 2' pieces) with all of the stonework made by drawing on the bricks and then using a foam cutter to burn in the mortar lines. The bricks were distressed with a ball of aluminum foil and a hobby knife. Popsicle sticks were used to create the wooden doors and hatches. The whole thing was primed black and then painted and drybrushed with lighter hues of gray up to white (with some green wash thrown in to add a hint of organic funk).
More pics and information about the build can be found on Make:. I found out about Dave's project on the highly-recommend Facebook group, DM Scotty's Crafts N' Games (closed group, ask to join), a great place to find D&D-related terrain and accessory builds, miniature painting show n' tell, and gaming-related craft projects. Read the rest
Frostgrave: Fantasy Wargames in the Frozen City by Joseph A. McCullough (author) and Dmitry Burmak (illustrator) Osprey Publishing 2015, 136 pages, 7.7 x 9.9 x 0.6 inches (hardback) $17 Buy a copy on Amazon
With the great success of Dungeons & Dragons 5th edition, the popularity of shows like Stranger Things riding a growing 80s nostalgia wave, and the success of game-based YouTube channels like Tabletop and Critical Role, there’s no doubt that we are in a tabletop/RPG gaming renaissance.
Two of the hallmarks of modern fantasy, sci-fi, and horror games are faster game play and more streamlined rules. The skirmish game, played with small numbers of miniatures, and the hybrid board game, combining miniatures and a game board, are all the rage these days. Into this moment of 80s D&D nostalgia and newfound enthusiasm for tabletop gaming comes a game that seems designed to hit all of the sweet spots: Osprey Publishing’s Frostgrave: Fantasy Wargames in the Frozen City.
Everything about Frostgrave is about economy. The book itself, gorgeously and profusely illustrated by Russian artist Dmitry Burmak, is compact, under 8 x 10, and only 136 pages. The backstory is simple, but highly evocative, the rules are basic and concise, trading off realism for fun. To play, you need only this inexpensive rulebook, around ten miniatures for your warband (taken from any 28mm fantasy range), and whatever terrain and random monsters you might encounter during the game. And some 20-sided dice and a tape measure. Read the rest
Forthcoming game No Mans Sky promises players the experience of exploring a nigh-infinite universe of beautiful, dreamlike worlds. But its fans are far from serene. When a journalist reported a development delay, he was sent death threats--a black hole of rage that expanded to the game's creators when they confirmed the news. Read the rest
With its high-resolution monochrome display, the early Mac didn't fit easily into the gaming mainstream, where chunkier, colorful graphics were the norm well into the 90s. But as a result it generated a culture of its own, focused around detailed artwork, literary experimentation and powerful tools such as Hypercard. This history is often ignored, but Richard Moss is setting the record straight.
His book, The Secret History of Mac Gaming, shares the stories behind the often-whimsical 80s Mac games and glorifies the unique "1-bit" art style that emerged from the technology.
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Mac gaming welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra "think different".
The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It's a book about people who made games and people who played them — people who, on both counts, followed their hearts first and market trends second. How in spite of everything they had going against them, the people who carried the torch for Mac gaming in the 80s, 90s, and early 2000s showed how clever, quirky, and downright wonderful videogames could be.
The Pittsburgh Craigslist has a hot deal: a gaming PC with "Slight Damage" that in no way impacts performance.
Guaranteed to run any new game on Ultra settings! Buy now and I'll throw in a free Zip drive! What a bargain! Has slight fire damage but this affects the system in no way, trust me!Read the rest