Jeremy Soule, composer of game soundtracks such as Morrowind and Total Annihilation, was named by developer Natalie Lawhead as having raped her when the two worked together in 2008. Following her post, other game developers spoke out about having been assaulted by their peers, with Alex Holowka (Night in the Woods) and Luc Shelton (Gears of War) among the accused. At The Verge, Andrew Webster suggests that #MeToo may have finally reached the insular game-dev community.
Zoe Quinn — developer of games like Depression Quest, author of Crash Override, and a focal point of the misogynistic Gamergate movement — posted a harrowing account on Twitter, recounting alleged abuse from indie developer Alec Holowka, best known for his work on Aquaria and Night in the Woods. “I’ve been silent about this for almost my entire career and I can’t do it anymore,” Quinn wrote. The post includes disturbing accounts that include Quinn hiding in a bathroom to avoid an attack. It also notes that Quinn was inspired to come forward in part because of Lawhead’s post, which Quinn says “shook me to my core.”
In a statement on Twitter, Scott Benson, who worked with Holowka on Night in the Woods, wrote that “we believe Zoe’s account of Alec’s actions, we’re very sad and very angry.”
A third incident came to light when indie developer Adelaide Gardner wrote a lengthy Twitter thread accusing Luc Shelton, a programmer at British studio Splash Damage, of sustained psychological and physical abuse two years ago. “It’s been two years and every once in a while, like now, I realize I’m still terrified of him,” Gardner wrote. “He’s a country away and I will never see him again and he has no way of contacting me, and I’m just as scared of him as the day I left his flat for the last time.”
This article by Holly Gramazio suggests several ideas for games you can play alone or with friends while in public. My favorite of the lot was posted by a Redditor, and seems like a great way to feel more positive about the world: When I’m out in public or driving or something, I like to […]
Paolo Pedercini compares every bee-themed game with an eye to their scientific accuracy. Bees, particularly honeybees, are often incorrectly characterized in videogames – as well as in other media. Sometimes that’s due to their similarity with with the more aggressive wasps (which make for better enemies), sometimes that is due to the alien-like complexity of […]
Enjoy this compilation of 1990s-era sprite games extruded into lowpoly 2½D extravaganzas. These are works of static art, but I’m sure I’ve seen this done “live” in-game recently, in an automated, playable way. (Note that there are a number of 2½D Super Marios already–these replicas are hand-made, like this video).
The good news: Software like Adobe Premiere Pro, Camtasia and Final Cut Pro has opened up a ton of possibilities for desktop videographers. On the other hand, their use is so widespread that you have to be an expert in them before you can even think about a career in the field. That’s a requirement […]
There are a lot of high-tech drones and RC planes flooding the market lately, and the innovations are coming so fast on each new iteration, most of them forget one crucial thing: Flying these is supposed to be fun. Here’s an alternative that keeps that ethic firmly in mind: The Moskito Smartphone-Controlled Plane. This thing […]
There are few intellectual exercises better than a good game of chess against a capable opponent, which is why a lot of old hands at the gameplay it online. But there’s still nothing like the tactile thrill of moving a knight into checkmate. (Or sweeping the pieces off dramatically when you lose.) That’s why we’re […]