My friend Erin Robinson had been wanting to make games -- sketching, designing and editing them in her own imagination -- since childhood. Just last month, she finally released Gravity Ghost, a tiny-planet puzzler starring a ghost girl and her fox friend. The game's concept, artwork and game design have been Robinson's main life's work over the past several years.
If you've always wanted to make a game yourself, Robinson's approachable thoughts on her own career path will make for an insightful -- maybe even inspirational -- few minutes' viewing. And Gravity Ghost is available on Steam, if you'd like to check it out. Read the rest