Recently, I've found myself playing more games from small, independent game companies and those sold directly from the designers. Here are a few of these offerings currently on my radar, at my painting station, and on my tabletop. If you're looking for game-related gifts for the holidays, consider supporting these talented and hardworking indie creators.
Sean Sutter, the mastermind behind Relicblade, was kind enough to send me some of his Relicblade merch earlier this year. Throughout the year, I watched my tabletop gaming friends enthusiastically flinging themselves down the Relicbalde rabbit hole, but I only recently got around to my own swan-dive into these realms. I love games that are largely the vision of a single designer/artist. Kingdom Death Monster always comes to mind. Like that uncompromising vision of a game as a creative platform for an artist's self-expression (Adam Poots in its case), Relicblade is a gaming universe populated by the imagination of artist and designer Sean Sutter. Sean designs the game, does all of the artwork and book design, digitally sculpts the figures--all of it. He also produces videos that chronicle his design and manufacturing process. Looking at his product line, you'd be hard pressed to distinguish Sean's output from any major game publisher. Our modern world of on-demand publishing, small scale manufacturing, digital design and sculpting, 3D printing, and crowdfunding has created the near-ideal conditions for creators like Sean to be able to compete with much larger commercial concerns. Read the rest