Procedural one-page dungeon generator

Oleg Dolya (last seen here for his amazing procedural medieval city-map generator) is back with a wonderful procedural one-page dungeon generator that produces detailed, surprisingly coherent quickie dungeons for your RPG runs (it's an entry in the monthly challenge from /r/procedural generation). Read the rest

Procedurally-generated racetracks

I haven't played Bloody Rally, an old-school top-down racing game echoing Super Sprint and Carmageddon, but I like the look of its procedurally-generated tracks. Read the rest

Code recreates Pfizer's 1956 effort to procedurally generate drug names

Procedural generation isn't just for video game landscapes and galaxies. The technique for creating vast amounts of realistic but uncannily superficial content goes back a long way. Pfizer used it to generate drug names in 1956, feeding code to an IBM mainframe and getting potential products in return.

James Ryan (@xfoml) posted excerpts from news article from the time (above), and it's fascinating to read how it's described for a mid-1950s lay audience to whom computers and their ways were utterly alien.

Based on the newspaper's description, Hugo (@hugovk) reimplemented the 60-year-old generator, and now you too can generate thousands of realistic but uncannily superficial drug names.

Some picks:


scudyl whirringom reenef entreeic suffuseeta duplexune nickelan raunchyata handbillal gammonasa pluckerel slawax


loraliva crumpledol moralura burnishite smuttyevo sucklingify hagfishat cockpited moralux ballcockose shittyule cocklesex

From the full output list I like "coughedore" -- like a stevedore, but for unloading mucus.

I wonder how long it took Pfizer to realize that procgen is useless. Read the rest