Some I got:
Pursuit of game leads to upper world Tricksters feign death of their father King mourns so much at wife's funeral he goes on piracy every afterward Transformation by throwing ashes Trolls are skilled smiths Read the rest
Read the rest
This application generates a random medieval city layout of a requested size. The generation method is rather arbitrary, the goal is to produce a nice looking map, not an accurate model of a city. Maybe in the future I'll use its code as a basis for some game or maybe not.
Click one of the buttons to create a new city map of a desired size. Hover the mouse pointer over a building to see the type of the ward it belongs to. Press and hold SPACE to see all ward labels.
Toy Town is a 3d-visualizer for this generator. One day it may become a separate native application or a part of the generator, or both.
Oskar Stalberg (previously) made Brick Block, a fun online 3D toy that lets you design surreal blocky houses. You can spin the scene to any degree and have it generate random houses. It's like the level editor for a Victorian-themed version of the classic cyberpunk game Syndicate.
— Maurizio Frances (@MLFrances) May 5, 2017
Admiral, your fleet awaits! I don't fancy your chance against the Unicode Menace, but do what you can.
The game/generator is called Vortex, but apart from this Reddit thread where creator Huw Millward linked to the video, it doesn't seem to have a homepage. He's got other similar projects, too: I like the look of Feud, a seriously old-school text-based sim set in 13th-century England. Read the rest
The Seventh Sanctum is one of my favorite places on the web to find generators: code that produces everything from the names of wacky gadgets to fascinating writing challenges. My favorite: unusual jobs for fantasy role playing characters.
It's maintained by Steven Savage, a former software engineer who now writes on a variety of geeky matters.
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Seventh Sanctum started somewhere in 1999 when I joked that attacks in various anime sounded like various strings of words put together by computer. Having fooled around with such generators over the years, I decided it'd be fun to make one. Then another followed. Then another . . . until we end up here.
I'm Steven Savage, an engineer turned Program Manager, speaker and writer on geek culture, and in the case of Seventh Sanctum, mad scientist. Or glad scientist. Whatever works.
Seventh Sanctum was created as a place for me to experiment with randomized tools and provide them to people, though needless to say it got a bit bigger than I expected. Also, it's a lot of fun so after years of work on it, it's still going.
Soundtrack turns your FedEx tracking number into music and an animated depiction of the package's journey. If you don't have one, you can generate one; it's like a synthy toy where the controls are weights, measures and coordinates. The results are kinda MOR—think library music tracks overlaid upon one another rather than the raw beauty of generative melody—but if you told me 61290980541920196578 was the new face of EDM, who am I to disagree?
Chances are you will have a 14-digit tracking number, which it will refuse due to the 12-digit limit. Skip the first two characters.
Also note that the animation of your ghostly package ends close to the address it was delivered to. It would be easy enough to determine the real-world locations, despite the abstract representation. Share your song URLs at your peril. Read the rest
Garrett Finucane wrote a generator lets you create your own animated art in the style of the album sleeve for Joy Division's Unknown Pleasures. You can save your work as an animated GIF and check out the code from Github, too.
stood a space houseRead the rest
is this thing on
In the space stood a house, tardigrade looked through the window, saw a capybara disapproving past and he knocked upon the door "tardigrade, tardigrade let me in," "I would like to have a drink" "capybara, capybara come inside," "and let's have a cup of Sutter Home"
The dryly-named C64 Charset Logo Generator lets you do something old-school that the new school forgot years ago: type using colorful bitmap fonts, as found in old video games of the Commodore era. As the name suggests, it uses the gloomy Commodore 64 palette, but you can edit it with the provided controls, which also include kerning tweaks and many choices of lettering. [h/t Stijn Peeters]
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C64 Charset Logo Generator
Idea and code by Chris 'Cupid' Heilmann (@codepo8) - ported from the original tool written in PHP using gd
Charset ripping and credit research by Dejan 'Nucleus' Petronijevic
Charset cleanup and transparency adding by Daniel 'Deekay' Kottmair
I'm a huge fan of the Commodore Amiga (the world's first psychedelic computer), but what sucked me in as a youngster were games for it made by the Liverpool game developer Psygnosis. In the late 1980s, they realized what this weird, powerful machine could do and created a distinctive aesthetic for their titles. They hired Roger Dean and other prog-rock geniuses to create game art, and adhered to a unique storytelling vibe: not quite gothic, not quite fantasy, not quite 1970s UK pastoral postapocalypse. Then they soaked it in moody tribal electronic music by the likes of David Whittaker and Tim Wright, years before Sadeness hit the charts.
The games were also brutally difficult, sadistic even, to the point that it made everything all the more mysterious. There were, simply put, not enough wonderful games with names like "Agony", "Leander" and "Shadow of the Beast."
Psygnosis is long defunct, absorbed into Sony and its legacy ascended to Brandhalla. So I hope no-one minds my Psygnosis Game Generator, which combines a random Psygnosisy game name (equal parts concise, literary and antideluvian) with a randomly-picked work of art by Roger Dean and the classic Psygnosis box art wrap. Click "generate" for another—and be sure to share your artifact from a parallel universe. (You can also fiddle with URL parameters if you want to manually pick a title, typeface,painting, etc.)