Star Citizen is a game hovering on the margins of vaporware, its scope bloated by a $150m+ crowdfunding haul, creator Chris Roberts' lack of creative discipline, and an enabling fanbase. One of the many whimsical additions bolted onto the perm-alpha release is face-tracking: what you do on camera is reflected on-screen in the facial expressions of your character. It's very Star Citizen: a technical tour de force light years ahead of what other devs are doing, but immediately and overwhelmingly unpleasant. Sleep tight!
I often write about both video games and politics, but today is one of the first times I've found those two interests aligned- and I wish they weren't. Do you… READ THE REST
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Earlier this year, Grant St. Clair reported that E3 was dead. Now it's official: the game industry's most sprawling and overwhelming marketing show permanently done for. It had already lost… READ THE REST
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