There have been a lot of iconic images offering the FEELING of a NYC subway ride.
The goth woman and her raven, and the Ramones and their guitars are the first to come to mind. Taking photos of people riding the subway is likely on par with photographers crapping out another image of San Franciaco's Golden Gate Bridge. Once in a while tho, we get art.
I have an MTA card in my wallet. Read the rest
Amazon offers this heavy plastic bag with a locking seal to let you use your phone in the water. Ziploc has long been my favorite beach case for my phone and kindle, wonder how they compare?
This less than $3.00 plastic bag does a great job of keeping the sand and sea water off (or out) of my iPhone 7+. You can easily use the touch screen through the clear rubber surface, and take photos through the material.
Alternatively, there is another better-known brand of plastic, well sealing bag that has served me well for years: the Ziploc Freezer Bag! I use them for sous vide, kids lunches, throwing crap in the freezer, and reading my kindle in a hot tub.
Comparatively, the AmazonBasics is purpose built and will take more impact and abrasion than a Ziploc. The Amazon also has a handy lanyard, the only way I know of affixing the Ziploc to me is duct tape (duct people, duct.) I think the Ziploc freezer bag more reliably activates the button-less haptic button on my iPhone 7+, however.
The price seems to float around on the Amazon bag. For $3 it is worth having around if you are going to spend a lot of time at the pool or beach.
AmazonBasics Universal Waterproof Smartphone Pouch
Ziploc Freezer Bag, Gallon, 28 Count via Amazon Read the rest
The Offworld Collection, presenting the very best features and essays from Offworld, is finally available to buy directly from Campo Santo for $40. I had the pleasure of designing and illustrating this splendid 250-page hardcover volume, but it's the excellent writing, edited by Leigh Alexander and Laura Hudson, that makes it an essential buy. You get the ebook immediately upon purchase. Read the rest
This week, our partnership with Critical Distance brings us reading on parenting via Tomb Raider, the utility of the word 'gameplay', and experiences from Nintendo 'play counselors' from the 1980s and 90s.
Disasterpiece's remarkable soundtrack for Fez has been released on beautiful pollen-colored vinyl, alongside a striking red-and-gold physical release for the game itself.
Well, this is wonderful—Jason Scott, creator of the GET LAMP documentary and tireless historian in the service of games, is releasing a huge trove of scans from the archives of Infocom veteran Steve Meretzky.
Infocom, of course, was a leading developer of mysterious and beautifully-written computer text adventure games in the 1980s. Meretzky's carefully-kept notes—over 9000 scans, says Scott—document numerous aspects, from design to business, of what was widely considered the company's golden age, in which it produced famous games like The Hitchhiker's Guide to the Galaxy, Planetfall, and the remarkable, pioneering A Mind Forever Voyaging, written and made by Meretzky himself, among others.
Jason Scott writes of these documents, which will live at The Infocom Cabinet:
For someone involved in game design, this is priceless work. Unfettered by the crushing schedules and indie limits of the current industry, the designers at Infocom (including Steve, but not limited to him by any means) were able to really explore what made games so much fun, where the medium could go, and what choices could be made. It’s all here.
One of the challenges in the video game space is that design knowledge is often prized tightly behind the doors of competitive game companies, and then lost when the tides of business change or studios close their doors. Software and hardware age, and works younger than a decade can be fundamentally impossible to access. The work of archivists like Scott is often unsung but essential to the memory of the medium, and his TEXTFILES.COM has become a virtual museum of all manner of computer history. Read the rest
In a world where pets are taking up too much space, you have to decide which goofy, startled animals are useful and which are not. But can you save your own sweet furry buddy?
This week, our partnership with Critical Distance brings us interviews with the developers behind Cibele and Uriel's Chasm, as well as a meditation on games that aren't meant to be played. Read the rest
A shot rings out in the dark, lighting up one of dozens of faceless windows in front of you. This game is about the feelings that follow.
The developers of Minecraft have created a new tool designed to teach coding to kids—but it has a lot to offer grown-up newbies, too.
Stressed by Donald Trump's offensive views about Mexicans? Transform him into a piñata and whack away.
This week, our partnership with Critical Distance brings us writing on witch folklore, the intimate language of games, and a lost design doc made by Carl Sagan.
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Nina Freeman's heartbreaking, intimate new game about young love in an online game points to fast-disappearing strangeness in virtual spaces.
Wonderland is a wonderful idea for a game. It's an old-timey audio drama that lets you solve a puzzle at the and of each chapter—and if you can't, you can walk with your phone to get clues. Read the rest
The delicate, literary works of Kitty Horrorshow are some of my favorite discoveries of 2015.
Strategy games can be forbidding, but these striking character designs send a considered message of welcome.
Investors may have balked, the internet at large has proved more open-minded about opening the wallet.