Explainer video about the digital computer onboard Apollo 11

In the late 1960 NASA engineers were tasked with developing a digital flight computer that took up just one cubic foot of  space on the Apollo 11 capsule and the software to guide the crew to the Moon. This TED-Ed video explains how it was done.

From YouTube:

The Apollo 11 moon landing was about the astronauts, mission control, software and hardware all working together as a seamless integrated system. None of which would have been possible without the contributions of one engineer: Margaret Hamilton. Who was this pioneer? Matt Porter and Margaret Hamilton detail how a woman and her team launched the software that took mankind to the Moon.

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Abbott Labs kills free tool that lets you own the blood-sugar data from your glucose monitor, saying it violates copyright law

Abbott Labs makes a continuous glucose monitor -- used by people with diabetes to monitor their blood-sugar levels -- called (ironically, as you'll see below) the Freestyle Libre. Read the rest

Apple's extension of "Activation Locks" to laptops will turn refurbishable electronics into e-waste

"Activation Lock" is a tool that uses Apple's trusted computing hardware to render systems inoperable if you don't have a login/password; nominally, this is used for theft-deterrence, but when Apple product owners fail to disable Activation Lock when they dispose of their equipment, it becomes effectively impossible to refurbish or repair, dooming it to become e-waste. Read the rest

Best price I've seen on the LEGO Saturn V rocket

The 1969 piece LEGO Apollo Saturn V rocket may be my favorite BIG set of all time.

Build the entire three-stage rocket, the command module and the lunar lander! Amazon has a it for 25% off, get your holiday shopping done early!

LEGO Ideas NASA Apollo Saturn V 21309 Outer Space Model Rocket for Kids and Adults, Science Building Kit (1900 pieces) via Amazon

I checked and I have seen the set for $1 less. Read the rest

One Weird Law That Interferes With Security Research, Remix Culture, and Even Car Repair

How can a single, ill-conceived law wreak havoc in so many ways? It prevents you from making remix videos. It blocks computer security research. It keeps those with print disabilities from reading ebooks. It makes it illegal to repair people's cars. It makes it harder to compete with tech companies by designing interoperable products. It's even been used in an attempt to block third-party ink cartridges for printers. Read the rest

Checkm8: an "unstoppable" Iphone jailbreaking crack

Last month, a developer called Axi0mx released an Iphone crack called Checkm8, which attacks a defect in the Ios bootrom, a low-level piece of code that has not been successfully attacked since 2010. The bootrom is read-only, making its defects effectively unpatchable, short of removing the chip and swapping it for one with more robust code (the attack also works on version 1, 2 and 3 Apple Watches). Read the rest

Adversarial Interoperability

“Interoperability” is the act of making a new product or service work with an existing product or service: modern civilization depends on the standards and practices that allow you to put any dish into a dishwasher or any USB charger into any car’s cigarette lighter. Read the rest

Nerf unveils "DRM for darts"

Hasbro's got a new foam dart gun, the $50 Nerf Ultra One blaster, and to make sure that owners of this toy arrange their affairs to the benefit of Hasbro's shareholders, the company has engineered a digital rights management system that detects and refuses to fire third-party darts, which sell by the hundreds for just a few bucks (the official darts are $10 for 20), which means that party organizers running Nerf wars will have to scale back their ambitions or shell out like crazy. Read the rest

Podcast: DRM Broke Its Promise

In my latest podcast (MP3), I read my new Locus column, DRM Broke Its Promise, which recalls the days when digital rights management was pitched to us as a way to enable exciting new markets where we'd all save big by only buying the rights we needed (like the low-cost right to read a book for an hour-long plane ride), but instead (unsurprisingly) everything got more expensive and less capable.

The established religion of markets once told us that we must abandon the idea of owning things, that this was an old fashioned idea from the world of grubby atoms. In the futuristic digital realm, no one would own things, we would only license them, and thus be relieved of the terrible burden of ownership. They were telling the truth. We don’t own things anymore. This summer, Microsoft shut down its ebook store, and in so doing, deactivated its DRM servers, rendering every book the company had sold inert, unreadable. To make up for this, Microsoft sent refunds to the custom­ers it could find, but obviously this is a poor replacement for the books themselves. When I was a bookseller in Toronto, noth­ing that happened would ever result in me breaking into your house to take back the books I’d sold you, and if I did, the fact that I left you a refund wouldn’t have made up for the theft. Not all the books Microsoft is confiscating are even for sale any lon­ger, and some of the people whose books they’re stealing made extensive annotations that will go up in smoke.

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Podcast: A cycle of renewal, broken: How Big Tech and Big Media abuse copyright law to slay competition

In my latest podcast (MP3), I read my essay "A Cycle of Renewal, Broken: How Big Tech and Big Media Abuse Copyright Law to Slay Competition", published today on EFF's Deeplinks; it's the latest in my ongoing series of case-studies of "adversarial interoperability," where new services unseated the dominant companies by finding ways to plug into existing products against those products' manufacturers. This week's installment recounts the history of cable TV, and explains how the legal system in place when cable was born was subsequently extinguished (with the help of the cable companies who benefitted from it!) meaning that no one can do to cable what cable once did to broadcasters. Read the rest

Interoperability and Privacy: Squaring the Circle

Last summer, we published a comprehensive look at the ways that Facebook could and should open up its data so that users could control their experience on the service, and to make it easier for competing services to thrive. Read the rest

Podcast: Interoperability and Privacy: Squaring the Circle

In my latest podcast (MP3), I read my essay "Interoperability and Privacy: Squaring the Circle, published today on EFF's Deeplinks; it's another in the series of "adversarial interoperability" explainers, this one focused on how privacy and adversarial interoperability relate to each other. Read the rest

Podcast: "IBM PC Compatible": how adversarial interoperability saved PCs from monopolization

In my latest podcast (MP3), I read my essay "IBM PC Compatible": how adversarial interoperability saved PCs from monopolization, published today on EFF's Deeplinks; it's another installment in my series about "adversarial interoperability," and the role it has historically played in keeping tech open and competitive. This time, I relate the origin story of the "PC compatible" computer, with help from Tom Jennings (inventor of FidoNet!) who played a key role in the story. Read the rest

"IBM PC Compatible": how adversarial interoperability saved PCs from monopolization

Adversarial interoperability is what happens when someone makes a new product or service that works with a dominant product or service, against the wishes of the dominant business. Read the rest

Brian Eno, Roger Eno, and Daniel Lanois discuss the recording of "Apollo: Atmospheres & Soundtracks"

In this new 14-minute mini-doc from Noisey, Brian Eno, his music-therapist brother Roger, and producer/musician Daniel Lanois, discuss their 1983 writing and recording of Apollo: Atmospheres & Soundtracks, their soundtrack for the Al Reinert film, For All Mankind. They also talk about the newly remastered Apollo: Atmospheres & Soundtracks – Extended Edition and the 11 additional tracks they created for it.

There is some wonderful stuff in here, like Eno revealing that the country music influences on the record were inspired by him learning that many Apollo astronauts took country with them on their missions. He loved the idea of space frontiersmen carrying the music of an older frontier and decided to try creating a cosmic, psychedelic version of country. He and Roger also talk about how they tried to assume the character of the astronauts as they composed, for example, imagining being Mike Collins staying behind in the command module, and translating that feeling of isolation and awe into music.

There is also a touching moment when Roger chokes up talking about when Armstrong set foot on the moon, and how it seemed that, in a moment, humanity itself had jumped into a different mode, a more hopeful future, and how we now seem to have lost that leap. And that hope.

In case you've forgotten how glorious Apollo: Atmospheres & Soundtracks actually is, here's the remastered version of "An Ending (Ascent)." In the Noisey documentary, Eno reveals that this final version of the track is actually the original piece he was working on played backwards. Read the rest

Judge rules that EFF's DRM lawsuit can proceed!

In 2016, EFF sued the US Government on behalf of Andrew "bunnie" Huang and Matthew Green, both of whom wanted to engage in normal technological activities (auditing digital security, editing videos, etc) that put at risk from Section 1201 of the Digital Millennium Copyright Act. Read the rest

Debunking Microsoft's anti-Right-to-Repair FUD

Microsoft is no stranger to the use of "Fear, Uncertainty and Doubt" in the pursuit of monopolistic goals; the company perfected the tactic in the early 1990s as a way of scaring enterprise customers away from GNU/Linux; today, the company shows off its mastery of FUD in its filings to the Federal Trade Commission condemning proposals for Right-to-Repair rules. Read the rest

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