In Seedship (previously), you play a colony ship's AI, piloting a thousand hibernating colonists through unimaginably vast stretches of space, scanning candidate planets and deciding whether or not to found a colony there. Read the rest
The venerable Infocom text-adventure game Zork spawned the Infocom Z-Machine V3, a virtual machine that could run "programs" (games) from the commercial to the hobbyist, including "The Hitchhiker's Guide to the Galaxy, Planetfall and Curses." Read the rest
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– First defined player character: Aldebaran III– First use of choice-based interaction in a parser game: Stuga– First dynamic compass interface: Spelunker– First dynamic puzzle generation: Mines– First free-text conversation in an adventure context: Local Call for Death– First adventure game comedy: Mystery Fun House
The first iteration of Dial-a-Grue, in 2011, was to kit out an old rotary dial phone with an embedded computer and text-to-speech engine so that you could play Zork with nothing but the handset. The new, 2.0 version of the project, is "to port Zork I (via a z-code interpreter) to an embedded platform, and enclose that and an old modem inside a telephone, so that the game can be played from a teletype, TDD, or old computer with an acoustically coupled modem." (via JWZ) Read the rest
The internet is addicted to Slither.io, a startlingly compulsive multiplayer mashup of the classic "Snake" game and Tron's "Light Cycles": block other snakes with your body, watch them explode into a cloud of orbs, then eat the glowing remains in order to grow longer and larger. It's a game of fast reactions, split-second decisions and low-latency internet connections.
Naturally, then, I wondered what it would be like as a text adventure. Read the rest