Digital Grotesque is an ambitious architectural project using 3D printers and game-of-life-style algorithms to produce a room whose walls, baseboards, ceiling and moldings are all a-crawl with the most astonishing array of forms and complexities. They've completed a 1:3 prototype, which is presently on exhibit in Basel, and are proceeding to print out the full-scale item.
the prototypes show a regard for both material sensitivity and the limits of technologically manipulated form-- millions of grains of sand bind together to create a new typology of sandstone and subsequently treated to be glazed and gilded. drawing from the algorithmic confines of the game of life and cell division, a set of simple geometries met with minimal parameters begets a highly involved form. the result is rich, shimmering composition ridden with impossible undercuts and a transcendental sense of the limits of technology. the term grotesque is derived from the unplanned complexities of a water-shaped grotto, itself a naturally occurring architecture long regarded for the uncanny presence of human-sized spaces in various landscapes.
(Images: Digital Grotesque)
I write books. My latest is a YA science fiction novel called Homeland (it's the sequel to Little Brother). More books: Rapture of the Nerds (a novel, with Charlie Stross); With a Little Help (short stories); and The Great Big Beautiful Tomorrow (novella and nonfic). I speak all over the place and I tweet and tumble, too.