Digital Grotesque: complex, 3D-printed room


Digital Grotesque is an ambitious architectural project using 3D printers and game-of-life-style algorithms to produce a room whose walls, baseboards, ceiling and moldings are all a-crawl with the most astonishing array of forms and complexities. They've completed a 1:3 prototype, which is presently on exhibit in Basel, and are proceeding to print out the full-scale item.


the prototypes show a regard for both material sensitivity and the limits of technologically manipulated form-- millions of grains of sand bind together to create a new typology of sandstone and subsequently treated to be glazed and gilded. drawing from the algorithmic confines of the game of life and cell division, a set of simple geometries met with minimal parameters begets a highly involved form. the result is rich, shimmering composition ridden with impossible undercuts and a transcendental sense of the limits of technology. the term grotesque is derived from the unplanned complexities of a water-shaped grotto, itself a naturally occurring architecture long regarded for the uncanny presence of human-sized spaces in various landscapes.

digital grotesque showcases 3-d printed room by michael hansmeyer

(Images: Digital Grotesque)

(via Dvice)

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  1. “a water-shaped grotto, itself a naturally occurring architecture long regarded for the uncanny presence of human-sized spaces in various landscapes.”

    Amigara Fault?

  2. Disqus is eating my posts, so I’ll try without a link: google mandelbulb.  Happy, Disqus?

  3. “the result is rich, shimmering composition ridden with impossible undercuts and a transcendental sense of the limits of technology. ”

    This is fantastic. I’m picturing a digitized, highly detailed, fractal unicorn.

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