Pocket Imperium is a surprisingly big game in a very small box. The “Pocket” in its name refers to its microgame stature, while “Imperium” offers a clue to its galaxy-spanning scale and 4X game mechanic (eXplore, eXpand, eXploit, eXterminate), popular among galactic empire games. The first thing you notice about Pocket Imperium is the quality of its components. The box and art are lovely, as are the command cards and seven main “sector tiles” (the game board). The game also comes with 52 brightly colored wooden spaceship markers in four designs. There's a lot stuffed into this box, and with everything placed on the table, it really makes for a satisfying game spread. But at $40, you do pay for all this.
The rules for Pocket Imperium are deceptively simple. Each player plays three cards (six if it's two players) that contain movement commands (Expand, Explore, Exterminate). These moves are “pre-programmed” before each turn with the cards turned over simultaneously and executed in the sequence of Expand, Explore, Exterminate. So, one player may want to expand first, another explore, and maybe another exterminate. If you're the only player commanding an expansion that turn, you get two bonus ships; if two players execute the same order, they each get one extra ship; if all of the players execute the same turn command, no one gets extra vessels to field. The turn sequence and bonuses are indicated on quick reference cards you can keep on the table. Read the rest