The Future of the Hospital, created and produced by Institute for the Future (IFTF) with the sponsorship of the California Health Care Foundation and Guidon Performance Solutions, is an online forecasting game designed to inspire a conversation about a new 21st century role for community hospitals, starting from the ground up—drawing on the insights of health and health care experts as well as ordinary people all over the world…Future of Hospitals
Players watch a brief 2-minute research-based scenario video, then share brief Twitter-length ideas, or cards that inspire chain reactions and linked brainstorms on topics by other players. The outcome will be an aggregation of new ideas, opportunities and solutions for community hospitals...
Sponsors will take the best of the “big ideas” generated from the analysis post event and integrate them into best practices and strategies for community hospitals across the country. Following the game, a post game summary with be available to the pubic highlighting key ideas that will be available to all game players.
MIT researchers developed a game that simulates the weird relativistic effects of slowing down the speed of light.
A Slower Speed of Light is a first-person game prototype in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. Custom-built, open-source relativistic graphics code allows the speed of light in the game to approach the player's own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect (red- and blue-shifting of visible light, and the shifting of infrared and ultraviolet light into the visible spectrum); the searchlight effect (increased brightness in the direction of travel); time dilation (differences in the perceived passage of time from the player and the outside world); Lorentz transformation (warping of space at near-light speeds); and the runtime effect (the ability to see objects as they were in the past, due to the travel time of light)."A Slower Speed of Light"
Last October, I blogged about a Kickstarter to create "a video game with no graphics, played entirely using audio." The game is Blindside, and it's finished! Now available through the App Store for iPhone4/iPad2+. The project was inspired by co-creator Aaron Rasmussen's temporary blindness as a result of an explosion in high school chemistry.
BlindSide is an audio adventure game, set in a fully-immersive 3d world you’ll never see. Put on headphones, hold your iPhone, and face the direction you want to go. Listen as the world rotates around you and explore the darkness.
You play as Case, an assistant professor who wakes up blind, to find his city destroyed and mysterious creatures devouring people. Will you and your girlfriend be able to find your way without sight? How will you escape? Run for your life, save the girl, and uncover the mystery of the apocalypse--all in the dark!
(thanks, Joe Sabia!)
Batman-and-bananas from DeviantArt created a fantastic springheeled set of cosplay boots as part of a steampunk version of Chell from Portal 2.
These started as two pairs of shoes, one cheap pair of black pleather boots and an old pair of canvas shoes. The heel 'spring' is actually plastic tubing as I could screw this straight into the heel to secure it firmly (plus a lot more sensible to walk in).
Reader iainmclean works in research and development, which means iainmclean reads a lot of patent-ese. Via the new, awesomer Submitterator, iainmclean sent us an excellent example of how the language used in a patent application can make it very difficult to tell what, exactly, is being patented.
Here's how the game is played. First, read the paragraph below:
An apparatus, comprising: a flexible elongate member that defines at least one lumen and is configured to be inserted within a body passageway of a patient, wherein the flexible elongate member includes a proximal portion, a distal portion, and a medial portion disposed between the proximal portion and the distal portion, and wherein the distal portion is movable between a substantially linear configuration and a curved configuration; and a stiffening member coupled to the flexible elongate member, the stiffening member being movable to a selected location along a length of the flexible elongate member to modify the flexibility of the selected location of the flexible elongate member, and wherein the stiffening member includes a first portion and a second portion, the first portion having a first stiffness and the second portion having a second stiffness different than the first stiffness.
Next, check out the attached image and see if it matches up with what you imagined. Hint: The image is much more safe for work than I guessed it would be.
Kern Type is a competitive kerning game that invites you to nudge type until it's laid out real nice and kentucky.
(Thanks, Fipi Lele!)
Plumb B made this rubber-band-firing, full auto-capable chainsaw/assault rifle out of Lego, inspired by the Lancer Assault Rifle in Gears of War.
Adrian from Six to Start sez, "We just launched a Kickstarter project for a new running game called 'Zombies, Run!' we're developing for iOS and Android. In the game, you help rebuild civilisation after a zombie apocalypse by going out and running in the real world. As you run, you can collect medicine, ammo, batteries, and spare parts that you can use to build up and expand your base - all while getting orders, clues, and story through your headphones. We've already raised over 60% of the funds from over 200 backers, so we're pretty sure it's going to happen now, but we have some super-neat rewards like people being able to contribute their best zombie-groan to the game, and also becoming one of the RUNNERS."
"No Escape" is an addition to the growing canon of high-production-value short fanfilms inspired by Portal/Portal II. Though simpler in plot than "Beyond Aperture," it's nevertheless a pretty pulse-pounding bit of entertainment, and unmistakably affectionate toward the original source.