Interested in creating virtual reality? Google is looking for people to test drive their Jump VR system that includes 16 cameras. Anyone can apply by filling out this 2-page form. But the company is going to be highly selective, and your answers should be "awesome," according to the company. They plan to start the testing by the end of summer, so if you're interested, apply now!
Amazing gameplay footage: Minecraft through the Hololens. The VR demo from Microsoft executive Sax Persson today at the annual E3 games convention completely transforms the experience of Minecraft.
Microsoft acquired Minecraft Maker Mojang for $2.5 billion last year.
“This is a live demo, with real working code,” Persson said, before donning the HoloLens and projecting a Minecraft map onto a wall, and then a table onstage. Microsoft announced Minecraft would be a main attraction of the HoloLens earlier in the year, but this is the first working demo the company has shown to the public.
Viewers were able to see Persson’s augmented reality through a “special camera” outfitted to show the HoloLens display in real time, as he played the game on the wall with an Xbox controller.
Persson then walked over to the table, said, “create world,” and watched as the Minecraft world poured onto the table. This was met with perhaps the loudest applause of Microsoft’s presentation, as he continued to use voice commands and gestures to manipulate the world. The virtual projection constrained itself to the edges of the table well, and the camera was able to look inside of structures by moving through the virtual walls.
No HoloLens release date yet.
More at Boing Boing's OFFWORLD:
“The only things you really need to know about Microsoft's E3 press event”
Want to be less popular at cocktail parties on the West Coast? Try being a virtual reality skeptic. I can't help but feel validated, though, by this post from Wagner James Au looking back at 1992, just one of a few times in history we've been exactly as excited about VR as we are about the Oculus Rift now.
I met Mr. Au years ago when we were both writing about virtual worlds and the metaverse -- he was Second Life's official (first ever?) embedded journalist. I was writing articles about wealthy owners of virtual land and how the 3D web was our certain future. Since then I've grown leery of technologies that are mostly led by the imaginations of Snow Crash fans rather than by practical applications. I have not yet come upon anything intuitive and compelling enough to make me commit regular, daily applications of black-helmeted nausea to the agenda of my simple, one-touch daily life.
But I want to believe, honest. The coupling of alienation and novelty offered by the Oculus headwear might have interesting applications for art -- a possibility recently explored by musician Erika M. Anderson, who records as EMA. Her 2014 album The Future's Void very conscientiously examined how we mediate relationships through technology; this article by my friend Sophie Weiner about women musicians like EMA negotiating digital culture and surveillance state is worth your time.
EMA wore a VR headset on her album cover -- she's poised as if midsentence, as if in the midst of casual communication, with this great black brick obscuring all of her facial features. The VR headset also factored prominently into her recent multimedia installation, I Wanna Destroy, just presented on February 15 at MOMA's PS1 institute. Sady Doyle's write-up of the show, in all its confronting weirdness, is a cool read for anyone interested in thinking about the Oculus Rift -- and our hyper-connected culture -- in a new way.
Demonstration of SpaceX's experimental rocket design tools melding gestural interfaces, 3D design, virtual reality, and 3D printing.