Sure, LA is dirty—but sometimes the trash you find on the street is actual insane internal Scientology mail. pic.twitter.com/XHvMtCe0lc— ₠ (@TheUniverse) December 11, 2013
Right now, you hear!
This fall, Yahoo began serious talks to buy photo-sharing site Imgur, a source with first-hand knowledge of those discussions tells us. Since she joined Yahoo in July 2012, CEO Marissa Mayer has acquired dozens of startups. Most of these acquisitions have been acqui-hires. The buy that cost Yahoo the most was its $1.1 billion purchase of Tumblr. Yahoo bought Tumblr because it has a deeply engaged, youthful audience, that uses the product on mobile. It would buy Imgur for all the same reasons.
When protestors blocked a private Google shuttle bus in downtown San Francisco—corporate use of public stops and streets being a hot-button issue in the city, tied as it is to rapid gentrification—Joe Fitzgerald Rodriguez was there to capture the anger of one Google employee, doomed to find a taxi. I've transcribed the filmed confrontation below; it's so perfectly appalling that some locals are certain it's fake.
14:2. the ghouls, whose utter strangeness and their backsliding, I will love him, and have redeemed them, yet thou never gavest me a people
The perl script is available at his homepage. Adds Stross: "I run it for long enough, will it emit a fully-formed draft of the Necronomicon?"
Rocky Morphology breaks down the critical story components of each movie in the Rocky series: the opening fight, the training, the epic montage, and the final in-the-ring showdown. It's interesting how the massive 1980s-era sequels saw long mid-movie bouts and multiple montages, while the recent (and well-received) Rocky VI structurally resembles the original and its 1979 sequel. The sole 1990s entry, Rocky V, is the worst of the lot—so it's no surprise that it has the most jumbled set of essential boxing-movie scenes. Training immediately after a montage? What were they thinking?
With procedurally-generated game content being the hot issue of the weekend, what better time to get a closer look at how indie hit Spelunky used the programming technique to generate its endlessly-explorable caverns? A perfectly tuned mix of apparent randomness and clever structural design, Derek Yu's game yields its secrets thanks to Darius Kazemi, who hacked the code to show entire levels at a glance. (Note that the generator works only on Chrome).
If you're unfamiliar with Spelunky, well, kiss goodbye to your morning.
This weekend, the trailer for No Man's Sky lit up the indie gaming scene. Why is it so special? Because the developer, Hello Games, appears to have completely nailed three things. First, it looks like a straight-up fun space sim. Second, it has a gorgeous look inspired by paintings by legendary science fiction artist Chris Foss. Thirdly, most excitingly, the whole game world is procedurally-generated. A sandbox universe of unpredictable, explorable wonder, but with top-knotch graphics and a decisive sense of style.
Indie Statik warns about the traditional problem with procedurally-generated games, going all the way back to Elite: an underlying sameness to all the apparent variety.
Procedural generation is great for natural features--caves, trees, geography--but is often a poor substitute for design when it comes to man-made things like cities, buildings and dungeons. I'm going to be there on day one with No Man's Sky, though.
MIT scientists have determined the hardest twingtuster.
Try and say “pad kid poured curd pulled cod” 10 times fast.
Man, I can't even say it once.
The BBC reports that Nelson Mandela, South Africa's first black president, died today at 95. Mandela, who spent 27 years in jail before leading the country out of apartheid, served from 1994-1999 after winning the Nobel Peace Prize in 1993. Read the rest
Read the rest