Trichinosis will seem like a walk in the park after what Captain Link Hogthrob has to endure in this Muppets Alien sendup starring First Mate Piggy.
Our pals at Two-Bit circus have designed this paper craft robotic owl, to give kids a "taste of basic mechanical principles, electronics and programming." It looks really cool.
Build the mechanics, electronics and paper shell for your Oomiyu owl. Oomiyu was designed to show you how all the different systems come together to create an awesome robotic creature. Customize your Oomiyu owl by decorating its paper shell. We’ve included a set of accessories to get you started in bringing out your Oomiyu’s personality. And this is just the beginning. Show us what you got and make Oomiyu your own! Play with your Oomiyu owl! Oomiyu comes with pre-programmed behaviors and games: ask it yes-or-no questions, pet it until it goes to sleep, or set it up as your alarm clock. In addition, you can control, add, or change any of those behaviors with the companion app for even more fun. Hack it. We have built Oomiyu on top of the Arduino 101, which is powered by the Intel Curie module, to create a flexible technology platform that can be customized with other off the shelf components and sample code. Because the Arduino 101 is part of a lively open-source community, there are many resources available to help expand what Oomiyu can do.
I had a chance to play with a Cubetto recently. It's a little, wooden, happy face robot on two wheels. You can control which way it goes by inserting colorful plastic chips on programming board (which also has a wood top). There are four kinds of chips: turn clockwise, turn counterclockwise, move forward, and call subroutine. You unfold a mat with a grid of colorful squares and illustrations and set the robot on top of it. An included booklet presents challenges to move the robot from one square on the grid to another.
My wife, 13-year-daughter, and I are not the intended users of Cubetto, but we spent a very fun hour going through the challenges in the booklet and then coming up with our own challenges. My guess is that a kindergartner or pre=schooler would love this and learn a lot from it.
The overall product design is gorgeous, too. I wish the manufacturer, Primo, made consumer technology for grown-ups.
Some stories don't end when you think they do. Some stories just pause. And then they sneak back around and whap you across the back of your unsuspecting head. So here's one I didn't expect to revisit, although maybe I should have: Part 2 of Episode 7, "Unmaking A Home."
If you like what you hear, please drop by the iTunes Store and leave the show a rating and/or review. And don't forget to subscribe:
Lylah, who is five, can now begin training for "American Ninja Warrior" in earnest, thanks to the DIY ingenuity of her most excellent dad.
You know what America needs right now? A little perspective.
For that, I recommend you head to your local IMAX theater and see Terrence Malick’s “Voyage of Time: The Imax Experience.” It's a psychedelic meditation on the history of the cosmos that's very kid-friendly, and a wonderful reminder of the big, big picture.
This chain reaction kit is on sale at Amazon for just $10 right now. It has parts and instructions to build a bunch of different Rube Goldbergian machines.
Design and build 10 amazing moving machines - teach your bricks new tricks. Comes with 80 page instructions, 33 LEGO pieces, instructions for 10 modules, 6 plastic balls, string, paper ramps and other components.
I have a copy of Electronics for Kids: Play with Simple Circuits and Experiment with Electricity, by Oyvind Nydal Dahl. It's a full-color introduction to electronics, and is useful for kids and adults who want to get started in hobbyist electronics. Right now, this 328 page book is on sale for just $11 on Amazon.
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Why do the lights in a house turn on when you flip a switch? How does a remote-controlled car move? And what makes lights on TVs and microwaves blink? The technology around you may seem like magic, but most of it wouldn't run without electricity.
Electronics for Kids demystifies electricity with a collection of awesome hands-on projects. In Part 1, you'll learn how current, voltage, and circuits work by making a battery out of a lemon, turning a metal bolt into an electromagnet, and transforming a paper cup and some magnets into a spinning motor. In Part 2, you'll make even more cool stuff as you: Solder a blinking LED circuit with resistors, capacitors, and relays Turn a circuit into a touch sensor using your finger as a resistor Build an alarm clock triggered by the sunrise Create a musical instrument that makes sci-fi sounds
Then, in Part 3, you'll learn about digital electronics--things like logic gates and memory circuits--as you make a secret code checker and an electronic coin flipper. Finally, you'll use everything you've learned to make the LED Reaction Game--test your reaction time as you try to catch a blinking light!
With its clear explanations and assortment of hands-on projects, Electronics for Kids will have you building your own circuits in no time.
No Starch Press just released two nice books. Arduino Project Handbook by Mark Geddes has 25 beginner-friendly projects that use Arduino (a low cost electronic prototyping platform), including a Simon-like memory game, a weather station, and a wireless ID card entry system. Electronics for Kids, by Øyvind Nydal Dahl, starts with an easy-to-grok explanation of voltage and current, and has a lot of practical information about components and tools and instructions on how to use breadboards and a soldering iron. The projects look like fun, too. One is a musical instrument that makes sci-fi sounds, and another is a sunrise-activated alarm clock.
Both books are full color throughout and beautifully designed.
Death is Stupid by Anastasia Higginbotham The Feminist Press at CUNY 2016, 64 pages, 8.5 x 8.6 x 0.5 inches $13 Buy a copy on Amazon
Death is Stupid does what so many grown-ups struggle to do with their kids. It tells them the truth that they already know. In collages of illustrations and dialogue, Anastasia Higginbotham walks readers through the confusion and questions that come when someone dies. Using two concurrent narratives, one that broadly voices and validates the feelings and fears kids have around death, the other focusing on a little boy whose grandmother has died, Higginbotham masterfully draws connections for young audiences and their grown-ups.
The story opens, gracefully straight-forward, “When a loved one dies people can say some stupid things.” The line stretches over the course of three pages in which the boy goes from surprised to sad as he hears, “I know exactly how you feel." "Don’t cry." "Just be grateful for the time you had with her.” We follow him through the funeral and days after, through the rituals of grief and remembrance, through the fumbling adult attempts to explain and comfort. Through his experience and the narrator’s staccato interjections (“Dying is not a punishment. But it mostly doesn’t feel fair.”), readers are given the space to explore the well-intentioned answers and advice that grown-ups pat into the palms and shoulders of the kids they love, and the ways in which those hugs and kisses can land like blows. Read the rest
Alien Invasion in My Backyard: An EMU Club Adventure by Ruben Bolling Andrews McMeel Publishing 2015, 112 pages, 5.3 x 8 x 0.4 inches $12 Buy a copy on Amazon
TV will tell you the truth is out there. Decades ago folks would warn you to “Keep watching the skies!” But kids know the truth: The mysteries aren’t out there, they’re right here. They are in every bump from the attic, that weird locked door in the basement, and, especially, the often mystifying backyard. Kids know that’s where the real mysteries lie, and we’re all lucky that Ruben Bolling knows it, too.
Alien Invasion in my Backyard, the first in the EMU Club series, is a fun and ridiculous (in just the right way) story of the creation of the Exploration Mystery Unbelievable Club. The book itself is intended to be the Official Report of their first mystery and written by eleven year-old President Stuart Tennemeier who, other than planning on a growth spurt in college, is planning to document all their amazing adventures. His best friend, CEO Brian, and his little sister Violet (no title because Mom makes them let her join) join him to solve all of life’s important mysteries. And we can’t forget Sergeant at Arms Ferdinand, Stuart’s loyal dog who proves critical to cracking the case. As an Official Report the reader gets direct access to the EMU Club files, including photos of their whole adventure lovingly taped to the lined graph paper it’s printed on. Read the rest
Deceptive Desserts: A Lady's Guide to Baking Bad! by Christine McConnell Regan Arts 2016, 288 pages, 8 x 10 x 1 inches $19 Buy a copy on Amazon
Take a ripened crafter, mix in a pinch of YouTube lessons on cake decorating, blend that with a humorous fascination with the macabre, and you’ve got Christine McConnell’s new cookbook, Deceptive Desserts. Read the rest
My friends Bethany and Daniel, founders of Technology Will Save Us, have developed the "world’s first active wearable that kids, young and old, can make and code themselves." It's called the Mover, and it looks like a lot of fun to build, program, and use! Read the rest
At The New York Times, Lisa Damour tackles the changing vocabulary of talking to teens about marijuana. Once good for standard-issue parental rants about drugs 'n' crime, legalization and research are making the issue more complex. You might even have to talk about the science!
Our most successful conversations might be the ones where we join our teenagers in questioning authority – that is, discussing what legalization does, and doesn’t, mean. Indeed, it’s easy to be on the right side of the law and the wrong side of science. Cigarettes and tanning beds serve as handy examples of legal ways to harm yourself. Savvy consumers are expected to look to the available evidence, not legislation, when making decisions about their own health and well-being. In terms of the science of marijuana, we know that adolescence marks a critical period of neurological development and that cannabis is harder on the developing teenage brain than on the comparatively static adult brain. Specifically, studies suggest that regular marijuana use during adolescence harms the parts of the brain responsible for learning, reasoning and paying attention.
It's an odd column, mind you: still very much in the "how to win arguments with your disobedient offspring" vein. Middle-aged, middle-class America, always on the precipice of an epiphany. Read the rest