My friend William Gurstelle told me: "Remember when you assigned me the Make magazine story about the Chaotic Double Pendulum? Well, I always thought that was one of my very best projects. About two years ago, I invented a toy based on that project and called it the Chaos Machine. I've been working with Fat Brain Toys on the project for quite a while and lo and behold, as of today, we're ready to go.
My book, Maker Dad: Lunch Box Guitars, Antigravity Jars, and 22 Other Incredibly Cool Father-Daughter DIY Projects is just $2 as a Kindle right now.
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As a young boy, Tom Fassbender remembers being fascinated by Easter Island while watching In Search Of, but he never thought he’d have the chance to actually visit the place — then his family decided to travel around the world.Read the rest
Written by pop-culture authors Buzz Poole and Christopher D. Salyers (who is also a toy camera collector), Camera Crazy is an attractively photographed collection of functioning toy cameras, which were popularized in the 1960s when the plastic 120 film “Diana” hit the market for only $1 a pop. Although always a hit with children, toy cameras have also been revered by collectors and photographers who welcome the artistic challenge of shooting with a plastic box that offers only a fixed focus and single shutter speed. From 1970s Mick-A-Matics and Gobots Cameras (1985) to Tamagotchi Cameras (1997) and Lego Digital Cameras (2011) – and everything in between – this book pays homage to over one-hundred of these cameras as well as many photographs produced by these “toys.” With a camera now included in every smart phone, I hope toy cameras don’t become a thing of the past.
Camera Crazy by Buzz Poole and Christopher D. Salyers
From Futility Closet: a cool little paper boomerang.
Mathematician Yutaka Nishiyama of the Osaka University of Economics has designed a nifty paper boomerang that you can use indoors. A free PDF template (with instructions in 70 languages!) is here.
Hold it vertically, like a paper airplane, and throw it straight ahead at eye level, snapping your wrist as you release it. The greater the spin, the better the performance. It should travel 3-4 meters in a circle and return in 1-2 seconds. Catch it between your palms.
As Steve Hoefer’s uncle would say, “I cut it twice and it’s still too short.”Read the rest
My 11-year-old daughter Jane and I recorded a 2-day video workshop produced by CreativeLive. You can watch it today for free. We'll show you how to make 12 cool projects, ranging from electronic musical instruments to balloon videocameras.
Rob Cockerham says: "I enlisted my kids to help with a trial where I hoped to illustrate the optimum spray angle of whipped cream. I thought it would be 90 degrees, I was totally wrong."
For anyone learning how to speak Japanese, this is a fun illustrated “picture dictionary” with over 1500 words that will help build up your Japanese vocabulary. Designed like some of Richard Scarry’s classic books (What Do People Do All Day, Best Word Book Ever…) Let’s Learn Japanese is filled with colorful scenes, each with a theme such as the doctor’s office, the supermarket, colors, the zoo, clothing, etc, and each theme offers dozens of related, illustrated words.
At the end of the book there is an English-Japanese and a Japanese-English glossary and index so that you can look up a specific word when needed. I originally bought this for my husband and I to brush up on our vocabulary before making a trip to Japan, but now my daughter, who is interested in Japanese, pores over the pages as if she’s reading one of her favorite comic books.
Joshua Glenn and Elizabeth Foy Larsen recommend their favorite cooperative board games.Read the rest
I took photos of the cute-looking Raspberry Pi powered Kano computer, which was made for kids to learn how to code their own music, games, and software. Jane and I will hook it up to the TV (it uses any HDMI device as a monitor) and let you know what we think.
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Bob Smolenski developed a game for blind kids to play outdoors. It's called Open Field Echo Sounder. He wrote about how he made it on Medium.
I used Adobe Air to program this app. After years of Flash animation and as3 programming I decided to put those skills into making cross-platform game apps. The biggest challenge was to translate the players movement using the data from the phone. iPhones have detailed direction finding. I use that to “shoot” out an audio ping. The program can sense a “hit test” either on the right, center or left side of the object. Android phones do not have any compass heading data. So I hacked a way around that. Implementing a breadcrumb trail to point the way.
The other programming challenge was to scale a field around the player’s longitude and latitude data. I found a bit of code that calculated your location between the four corners of a 960 x 640 screen.
Video game players have their own jargon and much of it is foreign to non-gamers. My 11-year-old daughter, an ardent gamer, was familiar with more of the words in Attack! Boss! Cheat Code! (e.g., griefer, instance, mod, sandbox, unlockable) than I was, but we both appreciated Joey Spiotto’s cute and colorful illustrations that accompanied the terms. The book was written by Chris Barton, author of The Day-Glo Brothers, previously reviewed on Wink.
Attack! Boss! Cheat Code! by Chris Barton (Author), Joey Spiotto (Illustrator)
Game designer Stefan Feld has designed eight published games that focus on dice. Each takes its own approach to using the 5,000-year-old randomizers without creating a random winner. By Matt M. CaseyRead the rest