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  • spongebob Spongebob as a scary monster Rob Beschizza
  • back in the USSR Excellent collection of Soviet television computer graphics from the 1980s David Pescovitz
  • computer logic This AI neural network transforms text captions into art, like a jellyfish Pikachu Thom Dunn
  • computer graphics This softbody Tetris animation is soothing to watch Mark Frauenfelder
  • computer graphics Enjoy a relaxing half hour compilation of rain scenes in videogames David Pescovitz
  • Uncanny Valley The first 3D animations of a human face are wonderfully creepy David Pescovitz
  • computer graphics Watch the live action shots used to animate the original Mortal Kombat (1991) David Pescovitz
  • Osamu Sato "The Art of Computer Designing": stark, beautiful black-and-white images from 1993 Cory Doctorow
  • crush depth Simulation of a sub implosion Rob Beschizza
  • computer graphics Why video games are made of triangles.. smaller and smaller triangles David Pescovitz
  • moebius Watch Moebius's "Starwatcher," a pioneering 3D computer animation from 1991 David Pescovitz
  • deep video The new Deep Fakes are in and they're spookily good Cory Doctorow
  • procedural generators Procedurally-generated hairy balls Rob Beschizza
  • computer graphics A better way to simulate a pile of melting armadillos Mark Frauenfelder
  • photorealistic image resynthesis for gaze manipulation Machine learning manipulates photos to change the subject's gaze Cory Doctorow
  • renderings Mario drawn in crayon Rob Beschizza
  • computer graphics Interview with far-out music video artists from 1984 David Pescovitz
  • procedural generation Procedurally-generated art by Joseph Pollack Rob Beschizza
  • computer graphics Examples of bad CGI collected Rob Beschizza
  • archilogic Explore Don Draper's apartment in 3D Rob Beschizza
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