Finally, a useful application for augmented reality: rendering virtual kitchen roaches

Laanlabs's showreel for 6d.ai meshing technology is an augmented reality demo in which virtual cockroaches crawl all over a very real kitchen. It's the best use of augmented reality I've ever seen. (via Beyond the Beyond) Read the rest

A delightfully bad US Army animation starring a talking floppy disk (1985)

From TMeeks01:

This bit of ancient animation history was programmed in GW-Basic on a Mindset Computer.

The "live" sets included full size props, such as the typewriter and schoolroom desk, and doll house furniture, such as the paintings and the easel.

Overlays were accomplished by partially drawing the figures, rather than chromakeying the live shot, cutting away part of the character around a prop that was to be in the foreground.

(via r/ObscureMedia)

Read the rest

The gorgeous, grotesque animations of @Extraweg [NSFW-ish]

Extraweg (AKA Oliver Latta: Twitter, Youtube) is a superb and surreal animator whose computer rendered grotesques of human faces and forms writhing, merging, and doing the impossible are spellbindingly weird. Read the rest

GPU-accelerated dismemberment demo: 10,000 zombies in a giant blender

Brilliant Game Studios follows up on their 2016 video that showed off a crowd-renderer by pitting 11,000 penguins against 4,000 Santas with a new video demoing "our new GPU accelerated dismemberment and procedural wounding system. Limbs can be cut off on a massive scale. Wound from getting hit appear as deep gouges which warp their mesh." I'm really glad that we're using GPUs to do sensible things again, rather than computing virtual Beanie Babies. (via JWZ) Read the rest

Watch Moebius's "Starwatcher," a pioneering 3D computer animation from 1991

In 1991, Jean Henri Gaston Giraud (aka Moebius) and a team of animators created this gorgeous short pilot for a film called Starwatcher. According to this Wired feature that Mark wrote in 1994, "Starwatcher was slated to be the first feature-length animated movie to be made with 3-D computer graphics. But the film's producer died in a car accident, and shortly thereafter it was discovered that the French production company bankrolling the film was FF85 million (US$15 million) in debt. (Many suspected the car accident was no accident.)"

Read the rest

Trippy video explores the optics of CGI-generated crystals

Maxim Zhestkov (previously) created a mesmerizing exercise involving light refracting within computer-generated crystals. Read the rest

This Queen for a Day image series was made completely from scratch

This whimsical series of images by Filtre Studio imagines Queen Elizabeth straightening paintings and vacuuming up after her dogs. What's most interesting is that the entire room was created digitally. Read the rest

Artist imagines faded and abandoned signage for social media giants

From the apt metaphor department, Romanian illustrator Andrei Lacatusu's series titled "Social Decay" renders 3D images of logos for social media giants as rusting derelict signs. Read the rest

Trippy CGI-designed kaleidocycles delivered fresh daily

Twitter user πend creates mesmerizing mechanisms called kaleidocycles, which twist and torque and spin in an endless loop. Some of them are quite imaginative: Read the rest

The making of the Upside Down

Stranger Things special effects producers Paul and Christina Graff explain the season two VFX of the Upside Down, the demodog Dart, and that shadowy motherfucker from the finale.

Read the rest

A.I. reconstructs incomplete photos

Researchers from graphics company NVIDIA developed a deep learning system that automatically reconstructs corrupted images or fills in missing parts:

The method, which performs a process called “image inpainting”, could be implemented in photo editing software to remove unwanted content, while filling it with a realistic computer-generated alternative.

“Our model can robustly handle holes of any shape, size location, or distance from the image borders. Previous deep learning approaches have focused on rectangular regions located around the center of the image, and often rely on expensive post-processing,” the NVIDIA researchers stated in their research paper. “Further, our model gracefully handles holes of increasing size.”

Read the rest

Impressive look at how Rachel got recreated in Blade Runner 2049

Visual effects house MPC offers a fascinating glimpse into the remarkable work they did to digitally recreate Rachel in Blade Runner 2049. Each iteration of these technologies inches close to indistinguishable duplicates. Read the rest

Floating 1,600dpi 3D projections made by pushing around flecks of cellulose and hitting them with a laser

Physicists at BYU have demonstrated a volumetric projection system that works by using a laser to unevenly heat single cellulose molecules in order to shove them around in 3D space, then painting the positioned molecules with lasers that cause them to glow; by choreographic both sets of lasers, extremely high-resolution moving images can be attained. Read the rest

Moodles: trippy CGI shows moods as noodles

Ari Weinkle created this cool animation he calls Moodles, where human forms made of noodles reconfiguring as they come in contact with a solid plane. Read the rest

Relaxing video on awe-inspiring stellar nebulae

Teun van der Zalm developed an algorithm for creating nebulae in games, VR, and film. This showcase of the results, set to a lovely free track by Lee Rosevere, hints at the beauty that emerges from math. Read the rest

Gorgeous, grotesque animations from Esteban Diacono

Argentinian motion graphics designer Esteban Diacono produces the most amazing, surreal little animations for his social media, especially the weird, motion-deforming humaniform figures. Read the rest

Trippy animation of computer-generated flowers and plants

Alexa Sirbu and Lukas Vojir created flow/er, a lovely animation programmed to mimic growth patterns of flowers. Read the rest

More posts