Portal was one of the best games of this century: originally a fan-mod of Half-Life, it used a clever-as-fuck game mechanic and outstanding game writing to tell a story and pose riddles that were fun to solve, play and watch. Read the rest
While delightful on their own terms, the icing on the cake of the Portal games has always been the songs by Jonathan Coulton that play over their end credits. Read the rest
Redditor Pastlightspeed cosplayed Chel from the game Portal and put together an amazing Portal Gun out of cardboard and paint for less than $10. The Imgur set shows some details of the build, and the incredible fact that she ran a 5K while dressed in full Portal drag and carrying her sidearm. Read the rest
Etsy seller Niquegeek made these 3D printed stainless steel dice that resemble the beloved weighted companion cubes from the game Portal. They're hollow, and retail for $29.
This unique die (singular dice) is made layer by layer in a 3D printer and then fired to fuse the metal particles into solid steel.
It is available in a numbered version, a version with just hearts (similar to the pendant I also make) and now a numbered version with a heart for the 1! It makes the perfect gift for the Portal fan in your life!
Each side of the cube measures 9/16" across and it is hollow so it's much lighter than it looks. Each pendant is unique and the finish may vary slightly from the images.
"Wheatley," an orb-shaped robot pal in Valve Software's popular 2011 game Portal 2, is on his way to space. The unauthorized stowaway is on a Japanese spacecraft now in Earth orbit, heading to the the International Space Station (ISS).
[Wheatley] is flying aboard the Japan Aerospace Exploration Agency's (JAXA's) H-II Transfer Vehicle (HTV) that launched on Friday (July 20) to resupply the space station. The character, in miniature two-dimensional (2-D) form, is soaring through real space thanks to an unnamed NASA worker.
Valve announced on its website's blog that "thanks to an anonymous tech at NASA, Wheatley is actually going to actual space."
The one-eyed sphere, or "personality core" as referred to in the video game, is given its voice by English actor and comedian Stephen Merchant. On board the HTV, which is nicknamed "Kounotori or "white stork", the robot's voice is offered in the form of a phrase engraved under Wheatley's likeness — "In spaaaaaaace!"
(Portal 2 players may associate that quote with another of the game's personality cores, the so-called "Space Core," though Valve attributes it to Wheatley on their blog.)
Photo: this image posted on Valve's website shows "what appears to be a circuit board with Wheatley's likeness laser-inscribed in one corner," according to Pearlman. We don't know the scale of the component, or the instrument it's part of. Read the rest
Jason Craft is very good at special effects. As proof, I offer this homebrew Portal video, in which Craft and friends animate an excellent (and rather comical) Portal adventure. I was amazed to discover that the gun itself is also animated.
My interpretation of what a real POrtal gun would be like if one existed. Based on the video game, POrtal. I tried to match the game as close as possible. This was the most challenging project I have ever undertaken, consisting of 3D tracking, seamless camera cuts and 3D camera projection. This started out as an experiment since I didn't think I could even pull it off, if I knew it would've turned out as good as it did I would've put more of a story behind it. O well, it makes up for in Visual Effects, ENJOY!
Breakdowns are coming.
For those of you that think the gun is a physical prop you can buy, well.....sorry to break the news to you, but it's entirely CG. The 3D Portal gun was replacing/covering up a painted up coffee can with tracking markers.
(Thanks, Fipi Lele!) Read the rest
For the fans of the Portal games, this is the latest 3d-printed weirdness I made, a puzzle box. It was much harder than I expected, went through 2 prototypes to get it to work out, and I still had to fix a lot of things with a knife and sandpaper to get this model to work just right. Not for sale though, unless you wanna do the delicate carvings to fix it yourself :)
The Windmill Farmer: animated short by Joaquin Baldwin - Boing ... Animation: “Placenta” and “Papiroflexia,” by Joaquin Baldwin ... Seed of Yggdrasil: nifty 3d-printed sculpture based on Celtic-style ... BBtv: Sebastian's Voodoo - Boing Boing Read the rest
The Stabyourself folks have created a brilliant Mario/Portal mashup as free/open software for Linux/Mac/Windows. Check out the trailer and be amazed, then play the game and watch your free time vanish!
Two genre defining games from completely different eras: Nintendo's Super Mario Bros. and Valve's Portal. These two games managed to give Platformers and First-Person Puzzle Games a solid place in the video game world. But what if Nintendo teamed up with Valve and recreated the famous Mario game with Portal gun mechanics?
A complete from scratch recreation of Super Mario Bros. with a focus on perfectly imitating the feel the 1985 classic gave us. Then give Mario a portal gun, add puzzle game mechanics from Portal and there you go. And if that wasn't crazy enough, play 4-player coop, with everyone having their own Portal gun!
Some unknown genius (possibly redditor Tmyakal) created this insanely great Portal-themed Christmas Tree that presents the illusion of a tree being shoved through one of the interdimensional portals in the kick ass Valve game.
Update: Ryan Kelly sez, "I'm a big fan and can't tell you what a great Christmas present it was to see our Portal themed Christmas tree posted on Boing Boing. It was done by myself and my two business partners as a nice, stress-relieving break from working on a film we are making and was posted by a friend of ours on Reddit."
"No Escape" is an addition to the growing canon of high-production-value short fanfilms inspired by Portal/Portal II. Though simpler in plot than "Beyond Aperture," it's nevertheless a pretty pulse-pounding bit of entertainment, and unmistakably affectionate toward the original source.