Sega Arcade: Pop-Up History [Read Only Memory] is a beautifully-illustrated hardcover book about six classic Sega "body sensation" arcade cabinets – Hang-On, Space Harrier, Out Run, After Burner, Thunder Blade and Power Drift – complete with pop-up cardboard models.
Accompanying this 3D showcase is a written history from Guardian games writer and best-selling novelist, Keith Stuart, punctuated by specially restored production artwork and beautifully reproduced in-game screens. The book features contributions from arcade game innovator Yu Suzuki, who offers first-hand insight into the development of these groundbreaking games and the birth of the Taiken cabinet phenomenon.
The book's £35 and shipping now.
Read the rest
Sam Battle of Look Mum No Computer, the mad sonic scientist who brought us the Furby Organ, has done it again. This time, he turned a Sega Genesis/Mega Drive into an awesomely retro-sounding synthesizer.
The Sega Mega Drive included a Yamaha YM2612 six-channel FM synthesizer chip under the hood. Sam broke that out to create his synth which so epically invokes that iconic, often cringe-worthy, 80s synth sound.
On his second YouTube channel, Look Mum No Computer But More Serious-ish, he goes into more detail about the YM2612, the Sega Drive, and putting together the synth. Read the rest
Circuitbeard created this adorable and pixel-perfect miniature OutRun cabinet to sit atop their bar, complete with not-a-Ferrari dashboard and original cabinet decal art. Check out Picade for a primer on how the guts work (and to buy similar guts).
Read the rest
This marvel of design was posted to Twitter by VGDensetsu; it's said to be official, and apparently romanizes as "Seja" as Arabic lacks a hard "G".
The Japanese company uses the classic Latin-alphabet logo in Japan, but here is a fanmade Japanese version:
And here is a Hebrew logo, devised by Baraksha, creator of an unlicensed translation of Sonic the Hedgehog into that language:
Read the rest
I'm kind of surprised at myself for being drawn to this video of a real-life hedgehog lumbering cutely through a little handmade Green Hill Zone. I thought Sonic fans had put me off hedgehogs.
If you grew up in the comfortable eighties, you might still have memories of the 16-bit console war, the perverse thrill of wishing for a Super Nintendo or a Sega Genesis, and then arguing with other children on the playground about which was better.
These days being a Sega Genesis fan is a little bit weirder -- you chose the camp that would be basically out of the hardware market by the new millennium. A new book, Sega Mega Drive/Genesis: Collected Works brings that beauty and weirdness to full-color life in a celebration of the Genesis by Guardian games editor Keith Stuart (disclosure: he commissions, edits and pays me when I write about games at the Guardian, which is sometimes).
The Verge's Chris Plante loves the book:
A 30-page history of a 1990s video game console serves a certain niche audience, but the 28 interviews with the people responsible for Sega’s hardware and most cherished games are more digestible and should pique the interest of anyone who owned the system. And there are dozens of glossy pages containing design documentary, hand sketches, key art, title screens, and photography. It's easy to zone out, turning between one drawing and the next.
Sega Mega Drive/Genesis: Collected Works is available for £35.00, while an extra £15 gets it to you by Christmas. Read the rest