The strange tale of Runescape's Communist republic

In 2007, a group of players in Runescape — once billed as the world's most-played massively multiplayer game — declared a Communist republic on Gielinor's Server 32, amid a revolution that saw 5,000 characters killed off in the fighting.

Uncover the tragic history of Fallout Online: The MMO that could have been

Before Fallout 76 was a twinkle in Bethesda's eye, there were rumors of another Fallout MMO being whispered by gamers. Interplay, the company responsible for the now classic titles, Fallout and Fallout 2, had plans for a title called Project V13 – an installment in the Fallout franchise that would allow players to work together, […]

The internal economics of a popular Minecraft server are an object lesson in everything great and terrible about markets

Alice Maz was part of a small group of players who came to have near-total mastery over the internal economy of a popular Minecraft; Maz describes how her early fascination with the mechanics of complex multiplayer games carried over into an interest in economics and games, and that let her become a virtuoso player, and […]

Blogville, a virtual world where you can read blogs

Philipp writes, "In Blogville, you can read blogs… including Boing Boing! This is part of Manyland, the browser-based MMO universe where you can draw and script anything to build the world."

Directors' commentary for "In Real Life"

On the Forbidden Planet blog, Jen Wang and I discuss the origin-story of In Real Life, our graphic novel, which comes out on Oct 14.

Excerpt from In Real Life, YA graphic novel about gold farmers

In Real Life is the book-length graphic novel adapted by Jen Wang from my short story Anda's Game, about a girl who encounters a union organizer working to sign up Chinese gold-farmers in a multiplayer game.

How to create a poisonous milkshake in Manyland

Philipp sez, "Manyland.com is a shared universe right in the browser where we draw everything together. But how does it actually work? Here's an example: how to create a poisonous milkshake."

MMO that lets players run servers and change the rules

A group of developers who worked on Ultima Online, one of the earliest successful MMOs, are creating a game called Shards Online over which players will have enormous control. Players will be able to run their own servers, change the code that the game runs on, and add their own challenges. The internal logic of […]

Fantasy knife: a skull-faced, many-bladed forearm scorpion

BladesUSA offers this 14.5" "fantasy knife" that really has it all: a skull with fangs, pincers, scorpionoid body-segments, a lethal-looking stinger (perfect for inadvertent self-blinding while scratching your nose), the whole package. It comes with a wall-mounted display, though why you'd ever take it off is beyond me. (via OhGizmo)

Spooks of Warcraft: how the NSA infiltrated gamespace

A new Snowden leak details how the NSA and GCHQ tasked agents to infiltrate Second Life, World of Warcraft, and other MMOs to find jihadis and spy on them. The battalions of undercover orcs did indeed take much of gamespace, but there's no evidence they ever spotted a plot. I was once questioned by members […]

Manyland: a virtual world where you draw stuff and it becomes real

Philipp sez, "We are two indie developers who just opened the doors to Manyland, a limitless, shared world where you can shape things together with others in any way you want by drawing them… from the bridges you stand on, the houses you see, the plants and oceans, to the body you are walking with. […]

Spies clean up in Eve Online

High drama from the world of Eve Online, where a week ago, a spy stole 400 billion ISK, and this week, a trusted player who was secretly a spy masterminded the destruction of a rare ship worth 390 billion ISK (the in-game currency, not to be confused with Icelandic Krona). Eve is notorious for high-denomination […]

Glitch, the whimsical game, reboots

Last November, I blogged the open beta of Glitch, a whimsical, beautiful, dreamlike browser-based game from Flickr co-founder Stewart Butterfield, with help from Katamari Damacy creator Keita Takehashi. Stewart and co took Glitch down after its initial test and did a substantial revision to it, which is now live. I've been playing the Glitch reboot […]