Back in the late 1980s, I would sometimes amuse myself by running a microphone through a digital audio effects processor and twiddle the knobs to transform my voice in very weird ways while listening in headphones. It provided hours of mindbending entertainment. Ah, the good ol' daze. Léo Chéron's WebGL particles experiment, called "Sand Ghost," gives me a similar feeling but it's visual and uses a webcam. Freak yourself out.
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Click to zoom into Jonathan Potter's spookily beautiful-animated Julia set. The trick: webGL shaders applied to the scene, making it pulse and glow and coil like a dreaming machine. He also made a Mandelbrot in the same style, without the shaders (which limit how far you can zoom.) [via] Read the rest
Brett sez, "What does citizenship mean in a transnational, globalised context? One
Millionth Tower, the latest strand of the multi-media, multi-
award-winning HIGHRISE project from National Film Board of Canada,
teams a group of highrise residents in Toronto with architects and
animators to re-imagine their surroundings and transform their
dilapidated highrise neighbourhood into a vibrant, resident-led
"Using cutting-edge open-source technology, this interactive
documentary enables a 3D storytelling environment within a web
browser, incorporating the magic of cinema, architecture and
animation. A hyper-local story with a global resonance in its vision
for a more human-friendly urban planet – and world wide web."
This thing is built in WebGL, which replicates the functionality of OpenGL, a popular open standard for drawing and animating 3D objects, using brwoser-only technology. It's exciting stuff on the tehcnical side, but it's also a damned cool and well-thought-through documentary that goes beyond a mere tech demo.
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