Scott Edelman writes, "I interviewed George R. R. Martin at a Thai restaurant on Episode 42 of my Eating the Fantastic podcast (MP3), and after I returned home, remembered I'd also interviewed him back in 1993. After digging out the tape, I couldn't resist incorporating his amusing admission about 'a fantasy novel I've been working on off and on for a while' as part of the episode." Read the rest
Steven Boyett writes, "Humble Bundle has released a unicorn-themed Bundle, with proceeds to benefit the World Wide Fund for Nature and Fauna & Flora International. For as little as $1.00, you can get Ariel, by Steven R. Boyett (full disclosure: that's me); Unicorn Mountain, by Michael Bishop; Homeward Bound, by Bruce Coville; and Unicorn Triangle, by Patricia McKillip." Read the rest
The 2016 winners of the James Tiptree, Jr. Literary Award have been announced, top honors went to When the Moon was Ours by Anna-Marie McLemore, with further honors going to some of my favorite books of 2016: Seanan McGuire's Every Heart a Doorway, Ada Palmer's Too Like the Lightning, and Charlie Jane Anders' All the Birds in the Sky. Read the rest
Last year, I had the pleasure of exploring “the Frozen City” of Felstad, aka Frostgrave, the ridiculously fun, retro-reminiscent fantasy miniatures game from Osprey. Designer Joseph McCullogh and Osprey have followed up the highly-successful Frostgrave book with a series of excellent supplements. The latest of these is Forgotten Pacts.
Frostgrave is a very psycho-geographical game, where the ancient, ruined, and magic-saturated city of Felstad is really a central character in the game. One of the things each follow-up book does is shine a light into some new corner of that dark and ruined world. And with that light is also illuminated new stories of the city’s past, new wizard and warband types, new magic, treasures to unearth, and new monstrous adversaries.
Forgotten Pacts accomplishes two goals in advancing the game and the setting of Frostgrave. It introduces a new region, the northern reaches of Felstad, and the barbarian tribesmen who have come down from the hills to plunder and explore there. The book also introduces a new magical discipline for courageous wizards to attempt: demonic summoning using pacts. Demon summoning was de rigor in this region of the city during its heyday and the barbarians have re-rediscovered the lost art of it among the temple ruins and incorporated the practice into their way of life. Venturing into this region, players’ wizards get the opportunity to find a demon’s True Name (basically an unpronounceable name rendered as a sigil) among the ruins, and with that name, attempt to conjure and forge a pact with a demon. Read the rest
There's not a square corner anywhere. Each door was hand built with extensive iron work. Wood beams were hand carved, stained glass windows are everywhere, and the walls appear to more like a magical cave. Perfect for a B & B or a wedding business.
In Cryptomancer, players inhabit a fantasy world populated with elves, dwarves and humans, but they win out by designing and undermining cryptographically secured networks of magical gems that allow different factions to coordinate their actions over distance. Read the rest
The Vorrh is a vast, perhaps endless, forest. Inside the Vorrh live all sorts of magical creatures and mystery. No one has every transversed the Vorrh and lived to tell the tale, until now.
This novel is an adventure in and of itself. Catling adopts a prosaic style that initially I thought was going to be pretty difficult to read, but it isn't. The text doesn't fly by, but I was absorbed and quickly fell into a rhythm where it worked.
This isn't a novel to start lightly, there is a Finnegan's Wake-like element here.
If you're heading into the Council of Elrond disguised as an elf, but you're reliant on a kind of Elvish Cyrano to whisper advice in your (lily-white) ear so you don't blow your cover, look no further than the Twisted Melon Spirit E666 Elvish Ear earbuds, which cost about $10. Now I know what to get the Beschizzas for Xmas! (via Red Ferret) Read the rest
Submissions open on Oct 12 for at least three months; they're considering 20,000-40,000 novellas "that fit the epic fantasy, sword and sorcery, high fantasy, or quest fantasy genres, whether set on Earth or on an original fantasy world" but "will only be considering novellas that inhabit worlds that are not modeled on European cultures" and the editors "actively request submissions from writers from underrepresented populations." Read the rest