Logos from Hell is death metal illustrator/designer Mark Riddick's massive compendium of heavy metal band logos that he's gathered from across the globe. These are the sigils printed on foreboding LP jackets, scratched into school desks, scribbled onto notebooks, and inked into hesher arms the world over. From Wired:
As metal evolved into myriad subgenres, each more extreme than the last, wordmarks and branding evolved in step. “Logos just tend to get more and more extreme and as you branch out,” says Riddick. It’s reached the point that you can almost determine the style of music from the typography. Indeed, there might be no better example of typography’s multi-sensorial nature than extreme metal logos. Thrash metal bands like Metallica, Slayer, and Overkill adopted logos with straight, sharp edges to reflect the tight and controlled nature of the music. Death metal bands—which tend to focus on subjects like violence, religion, horror, and, yes, death—tend to incorporate those themes into logos that feature things like dripping blood, organs, severed limbs and skulls. The logos associated with black metal, which has its roots in deeply anti-Christian views, the occult and paganism, often are ornate, symmetrical, and derived from art nouveau’s swirling, rounded forms.
Last night, my wife and I stumbled on the Red Truck Gallery on the edge of New Orleans' French Quarter, and today we're going back to buy some art, and admire the pieces we can't afford for a while longer. Read the rest
In each ("portrait"), Louviere and Brown saw a distinct image: G looks like a devil, C# is the tree in the Garden of Eden, and F is something like the underbelly of a frog. If you were to repeat this experiment, you would get the same designs.
Pressing further their idea that “sight can be seen and images can be heard,” Louviere turned the 12 sound-induced patterns back into sound using Photo Sounder, a program that assigns sounds to the black and white values it scans along the x and y axes of an image. After applying the program to the 12 portraits, Louviere had 12 very distinct, “odd and bleepy” sound files, which he mixed together into a final soundscape born from the visuals of all 12 notes.
"This Is What Musical Notes Actually Look Like" (Nautili.us)
The audio is now available on a beautiful vinyl record: Louviere + Vanessa: Resonantia
Famed psychedelic hot rod artist and comix illustrator Robert Williams has launched another line of rad Vans sneakers! The shoes integrate detail from Williams' mind bending masterpieces “Flaming Cobras”, “Malfeasance,” and “Jalapeña.”
Here are before and after photos of spray painted tagging replaced by clean fonts. I thought this was photoshopped, but if you look closely, the details are different in the before and after photos are different. For example, the roses in the flowerbox of of the Rue de Gaillon photo have bloomed in the after photo.
Chihuly on Fire by Henry Adams (author) and Dale Chihuly (artist) Chihuly Workshop 2016, 212 pages, 9.3 x 12.1 x 0.9 inches $40 Buy a copy on Amazon
For several decades now, art critics and casual admirers alike have talked about Dale Chihuly’s art in terms of its forms. Indeed, the artist himself organizes his work largely by their physical shapes, as does his latest self-published coffee-table book, Chihuly on Fire, whose chapter titles range from “Baskets” and “Sea Forms” to “Jerusalem Cylinders” and “Rotolo.” But thumbing the pages of this sumptuous, hardcover volume, and reading the biographical essay by art-history professor Henry Adams, one is struck by the importance of color to Chihuly’s work.
The shift to color began in 1981, when Chihuly and his team of gaffers and assistants produced the first of what would become known as the Macchia series. These often enormous vessels, whose sides were usually folded and deformed, featured solid-color interiors, lip wraps in contrasting hues, and thousands of “jimmies” of pure crushed colored glass, usually set against a background of white glass “clouds.”
Even in his early days, Chihuly’s ambitions for his chosen medium seemed larger than the modest network of glass-art galleries around the country would have the wherewithal to support. By the time his Macchia pieces came along, the so-called craft arts, of which glass art was but one, were allowed to be exuberant and even a bit zany, but they were ultimately expected to exhibit good table manners, to sit uncomplainingly at the kid’s table of the art world. Read the rest
Melbourne, Australia's Transport Accident Commission commissioned an artist, trauma surgeon, and road safety engineer to imagine and design a human built to survive car wrecks. The result is Graham, seen above. From Road & Track:
"The truth is, our cars have evolved a lot faster than we have," says David Logan, a team member on the project and road safety engineer at the Monash University's accident research center. "Our bodies are just not equipped to handle the forces in common crash scenarios."
To deal with these forces, the team came up with Graham. Protecting his brain is a much larger skull intended to absorb forces and fracture upon impact. His face, concave and fatty, is less likely to be damaged. Instead of a silly wobbly neck, he doesn't really have one at all, reducing the potential for spine and back injuries. His skin is also thicker to prevent lacerations, and his ribs have a layer of external air sacks for maximum protection
Outsider art is big on eBay, a lurking in the shadows of a vast website whose incredible blandness and shonkiness hides a myriad of fascinating subcultures. Paintings of aliens, clowns, Jesus, Trump and the like are fetching wild prices. Read the rest
Esteemed vernacular photography collector Robert Jackson shares his favorite 19th and 20th century photos of people who've lost their heads thanks to pre-Photoshop trickery. It's a delightful photography tradition that in 1973 inspired my late brother Mark Pescovitz to create his own "Head Photographer (self portrait)," seen at the bottom of this page!
"Head Photographer (self portrait)" by Mark Pescovitz, c. 1973:
Alexander McQueen's first collection after graduating from Central Saint Martins was Jack the Ripper Stalks His Victims which included locks of his hair; for her own grad project, called "Pure Human," Central Saint Martins student Tina Gorjanc created a line of clothes and accessories that asks the audience to imagine that it was made from pelts cloned from DNA retrieved from McQueen's hair strands. Read the rest
r/BadCGI is my new favorite subreddit, whose inhabitants share examples of grotesque, inept, or amusingly dated computer graphic animation. Embedded here for your enjoyment is the full movie of Joshua and the Promised Land.
P.S. Has anyone noticed that the cripplingly addictive game in Star Trek: The Next Generation is basically Pokemon Go, but with only one Pokemon? Right down to the quality of the graphics!
Speaking of Pokemon, here's a genuinely terrifying PC version from 2000: Read the rest
Artist Pierre Button's "Day on a Device" series is a set of machine-generated collages created by running a program that automatically took a screenshot every time Button switched between programs on a normal working day, adding a new strip to the top of the image for each screenshot. Read the rest