M.C. Escher: Adventures in Perception (1971) is a 20-minute Dutch documentary about the artist and includes scenes of him working in his studio. From Open Culture:
Obsessed with perspective, geometry, and pattern (Escher described tessellation as “a real mania to which I have become addicted”), his images have, by the count of mathematician and Escher scholar Doris Schattschneider, led so far to eleven separate strands of mathematical and scientific research.
The twenty-minute Adventures in Perception, originally commissioned by the Netherlands’ Ministry of Foreign Affairs, offers in its first half a meditation on the mesmerizing, often impossible world Escher had created with his art to date. Its second half captures Escher in the last years of his life, still at work in his Laren, North Holland studio. It even shows him printing one of the three titular serpents, threaded through a set of elaborately interlocking circles, of his very last print Snakes. He never actually finished Snakes, whose patterns would have continued on to the effect of infinity, and even says here of his officially complete works that none succeed, “because it’s the dream I tried for that can’t be realized.”
The intrepid counterculture archivists/publishers of Boo-Hooray have posted their "Top 100 Posters" for sale. What a stunning collection of avant-garde art and design. It makes me yearn for the downtown scenes of the prior century.
The Legend of Zelda: Art & Artifacts is a mammoth book containing art and errata from practically every Zelda title ever released. Having spent a mere afternoon with it, I feel I've experienced an adolescence-worth of missed gameplay.
I've never gotten around to immersing myself in the Zelda games, but was always struck by the their' precision and economy, a world crafted more than built. There's a mysticism, even a darkness to Zelda that seems out of place in Nintendo's cutesy-poo lineup.
A heroic cycle, with a eternally-recurring hero and nemesis, every generation of the mythos is a strange echo of another, and the star is a stoic mute boy defined by his tools and under fate's control. Hyrule and its hero are less standard RPG fantasy than a uniquely Japanese new wave murmur, an Elric in Arcadia who brings sunshine rather than storm and never has a single brooding thought and gets to live silently ever after.
Published by Dark Horse Books, it's 424 pages long and weighs 6 pounds. It's 12.3 x 9.3 inches long and wide and two inches thick. Notes and other documentation are translated by Aria Tanner, Hisashi Kotobuki, Heidl Plechl and Michael Gombos.
Organized roughly by release date (the canonical continuity seems rather murky), there's early animation-style cels, box art, instruction booklets, and even some work from the latest title, Breath of the Wild, released a couple of weeks ago.
It goes from exquisitely painted concept art right down to detailed sprite sheets from classic 8-bit outings, and the print quality is outstanding. Read the rest
Goldfish-driven vehicles continue to make great strides since our previous coverage. Now they are higher up and on a sturdier wheelbase, allowing free movement around any gallery where this iteration resides.
Quentin Destieu and Sylvain Huguet say:
Machine 2 Fish is an artistic installation using a robotic experimental system that translates the movements of a living goldfish into the physical locomotion of a robot. It is a question of allowing a goldfish to move in a terrestrial universe thanks to this prosthesis. The aim is to create a pseudo-intelligent system linking the fish and the machine to a stand-alone device that refers to cyborgs and science fiction. This project was born in 2010 as part of a residency with the support of M2F Créations / Lab GAMERZ, the 2016 version embeds a new system of sensors and computer programming able to respond as closely as possible to the requirements of fish.
When will the BattleBots-style series FishBots start? We're waiting with bated* breath.
* Yes, the pun is intentional. Read the rest
Underground comix cartoonist Jay Lynch, perhaps best known for Bijou Funnies and his contributions to the Garbage Pail Kids trading card series, died March 5, reports the New York Times..
“Underground comix were the most important art movement of the 20th century,” he wrote, using the “comics” spelling preferred by underground cartoonists, in the introduction to “Underground Classics: The Transformation of Comics Into Comix” (2009), by Denis Kitchen and James Danky. “Copies of many of the early books sell to collectors for many thousands of dollars,” he continued. “It’s all quite ironic: Rebellious cartoonists mocking consumer culture were inadvertently producing collectible artifacts for the same consumer culture 40 years down the road.”