This VR Mosh Pit Simulator game is fascinating and horrifying

Video game designer Sos Sosowski has been working on his Mosh Pit Simulator game since 2016. Here's the official game description:

Mosh Pit Simulator is a VR game about a world that is overrun by brainless boneless humanoid creatures due to a terrible accident. They're like zombies but less gross and pretty harmless and just want to live normal lives. So even tho they don't have brains or bones, they still try to go shopping, drive cars, or go to dates, not necessarily doing a good job at that. But there's one person who is not OK with that. YOU! So you decide to save the world from these weird creatures. But there's nobody else left in the world but them so you end up just getting in their way for giggles.... or do you?

Basically, the premise is: "What if you moshed by yourself using Oculus Rift?" And the earliest 3D model testing clips are like a glorious car crash that you just can't look away from:

Sosowski explains the background of this weird experiment:

This game was created by accident. The development began in April 2016, when I got my hands on the Vive Development Kit. After playing some games, I decided to give it a shot and create something.

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Every Oculus Rift headset knocked offline after certificate expires; midnight brings relief

Oculus Rift headset users were unceremoniously dumped out of virtual worlds and back into the real one, yesterday, and it was all because of an "expired certificate". The workaround, until they fixed it: setting the clock back.

Oculus co-founder Nate Mitchell promised a quick fix on Reddit, which was released late last night.

Rift is back online as of ~12am. This was a mistake on our end, and we apologize. Folks impacted by today's downtime will be provided with an Oculus store credit. More details to follow soon. Thanks again for everyone's patience as we worked through this one.

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Facebook 'near-billionaire' Palmer Luckey secretly funding racist pro-Trump hate meme machine

Palmer Luckey is the founder of virtual reality tech firm Oculus, which was bought by Facebook for $2 billion. With a portion of his huge pile of Oculus cash, Luckey is funding a pro-Donald Trump “shitposting” tactical team that churns out racist, sexist, hatey anti-Hillary Clinton memes and works to make them go viral. Read the rest

Watch a 4-year-old girl experience virtual reality on Oculus Rift for the first time

“Is he going to eat me? I thought he was. Ahhh! I thought he was real! Is he real? Go away. You go away I say, dinosaur.” Read the rest

Virtual reality creator hopes to treat anxiety attacks

New methods for treating anxiety, trauma and mental illness are emerging at the intersection of games and therapy

Get Oculus Rift VR feature 'Banshee Chapter' free today

Oculus Rift fans can download 'Banshee Chapter' free today from Jamwix. Released in 2013, the 3D horror film based on H.P. Lovecraft’s From Beyond has been repurposed as a virtual reality feature. Read the rest

Case and Molly: a VR helmet game based on Neuromancer

Case and Molly is a prototype game for the Oculus Rift based on William Gibson's classic 1984 science fiction novel Neuromancer, by Greg Borenstein. It alternates between two points of view: an action hero (Molly) who is trying to physically penetrate a target, and a network operator (Case) who supports her by hacking the systems that protect that space. As Borenstein writes, this is "all too familiar."

He continues, "We constantly navigate the tension between the physical and the digital in a state of continuous partial attention. We try to walk down the street while sending text messages or looking up GPS directions. We mix focused work with a stream of instant message and social media conversations. We dive into the sudden and remote intimacy of seeing a family member’s face appear on FaceTime or Google Hangout." Read the rest

Oculus Rift in The New Yorker

We've already played with Oculus Rift, the unexpectedly brilliant revival of consumer virtual reality. The New Yorker profiles an experience that has gone from flickering headache to something oddly akin to scuba diving.

The Oculus Rift uses optical tricks to create the realistic sensation, like slightly warping the edges of the view in the computer, which is corrected by plastic lenses in the goggles. The pixels are more tightly packed directly in front of the eye, giving the perspective a roundness that feels more like human vision. It works. The Oculus Rift rivals—and will possibly exceed, when it hits the shelves sometime in late 2013 or mid-2014—the best virtual-reality hardware available, military-grade or otherwise.

My first memory of virtual reality was a segment on the BBC show Tomorrow's World in about 1990, featuring helmets the size, shape and weight of a granite curling stone. The second was playing the similarly-headsetted Virtuality arcade game Grid Busters, so terrible I felt scammed to have paid 50p for the pleasure. But like many millenials cheated by those beautiful lies, I think I'll be lining up when the Rift hits stores later this year. Read the rest

Oculus Rift founder dies in accident

Andrew Scott Reisse, one of the founding developers behind the incredible Oculus Rift virtual reality headset was hit by a car while walking yesterday. The car was being pursued by police, and struck two other cars before running a red light and hitting Reisse. Reisse was pronounced dead at the scene. [ABC Local] Read the rest

Review: Disunion, the VR guillotine simulator

What's it like to be guillotined in virtual reality?