Here's what the Cards Against Humanity staff bought with the $70k they made selling "nothing"


On Black Friday, Cards Against Humanity sold the "experience of buying nothing" for $5 a pop.

This stunt earned them over $71,000 in sales. As a way of thanking their customers, the staff posted the stuff they bought with the money. I wish they had taken the cash, poured gas on it and burned it, though. That would have been true art and a great video.

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A Canadian teenager used America's militarized cops to terrorize women gamers for years


If you're a woman on the Internet, harassment comes with the territory. There have been jerky dudes since time immemorial, after all. But with the advent of America's militarized cops, sociopathic misogynists have a new, deadly force-multiplier in their war on women. Read the rest

Gorgeous robotic cosplay wings


Leo spent 1,000 hours making these 17kg robotic cosplay wings, modeled on Kayle from League of Legends. Read the rest

Hoverboard: massive, mysterious XKCD game (with a hidden story?)


Sgt Crispy writes, "XKCD creator Randall Munroe, has made a spiffy little hoverboard game. Looks to be small, however, when you realize that boundaries are made to be broken, A massive world opens up to be explored." Read the rest

The Harmony Cartridge

Every Atari 2600 game in the palm of your hand!

Gauntlet arcade game ported to Atari VCS


Gauntlet, Atari's 1985 dungeon-looting arcade game, came long after the heyday of its successful home console. But CDS Games has managed to pack a playable version of the complex action RPG into the primitive Atari VCS. [via] Read the rest

This SNES bluetooth game controller lets you play the latest games you love, retro-style

Remember the glory days of playing Super Nintendo on that classic gray controller with its signature purple push buttons? Yeah, we do too.

8Bitdo is bringing the 8-bit gaming vibe back with the SNES30, a 1:1 original design that supports both Bluetooth and USB connections.

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Hey, kids, let's play Corporate Monopoly!


Global Justice Now's "Corporate Monopoly" is an excellent piece of information design; it's a playable boardgame adapted from Monopoly (itself originally designed to teach the evils of capitalism), in which a shoe (the 99%) and a top hat (obvs) take it in turns to go round a familiar board whose squares tell stories about real-world class war, centred around UK policies and business. Read the rest

Hive Pocket – a strategy tile-laying game with bugs that you can play anywhere


See more photos at Wink Fun.

Hive Pocket is a strategy and tile-laying game for two players. It's the more portable version of the original game, Hive, with a couple of expansion pieces and a cloth bag for transport. The base game has 11 pieces, with a queen and several other pieces that move differently around the board. The grasshopper jumps over straight lines of pieces, the ant can move anywhere on the outside of the board, the spider can move 3 spaces at a time around the outside and so on. You'll be attempting to surround the opposing queen bee to win the game. There's 2 expansion pieces that are optional to the base game.

Hive falls into a category of easy to learn, and difficult to master. The game typically doesn't take the full 20 minutes, as there's an emphasis on turn economy, or getting the most out of your moves so that you're not one move behind the other player, but frequently it turns into not being able to stop someone from winning. I've had games run way longer when someone devises a new strategy that they want to try out. I have the pocket edition because it's easy enough to throw in something to bring along. The tiles are hearty and the bag is showing no signs of wear. Not having a board also makes it so that you can play while waiting for food, in an extremely small area. – James Orr

Hive Pocket – A strategy tile-laying game that's easy to learn, difficult to master

Hive Pocket Smartzone Ages 9 and up, 2 players, 20 minutes $17 Buy a copy on Amazon Read the rest

Poetry from a polymath games legend: Raph Koster's "Sunday Poems"

Game designer Raph Koster is a polymath. A legendary game-designer (Star Wars Galaxies, Ultima Online, etc), author of one of the seminal texts on game design (A Theory of Fun), visual artist, musician -- and poet.

The Lost Arcade: doc about rebirth of legendary NYC arcade


Changing technology made it a legend, then gentrification killed it. But Chinatown Fair, Manhattan's legendary video arcade, is open to players again in a new location. The Lost Arcade is a forthcoming documentary about a place best summed up in the line: "of course the best players went there. It was the only place still open."

Chinatown Fair opened as a penny arcade on Mott Street in 1944. Over the decades, the dimly lit gathering place, known for its tic-tac-toe playing chicken, became an institution, surviving turf wars between rival gangs, changing tastes and the explosive growth of home gaming systems like Xbox and Playstation that shuttered most other arcades in the city. But as the neighborhood gentrified, this haven for a diverse, unlikely community faced its strongest challenge, inspiring its biggest devotees to next-level greatness.

The premiere showings are on Nov. 14 and 18th, 2015, in New York City at IFC Center.

More from the description:

The story focuses on three members of the Chinatown Fair community: Akuma, a young man who found refuge in the arcade after running away from foster care; Henry Cen, a kid who grew up in Chinatown and became one of the best Street Fighter players in the world; and Sam Palmer, father figure and longtime owner of Chinatown Fair.

When Sam is forced to close Chinatown Fair, Henry and Akuma refuse to let the arcade community die and create Next Level, a modern incarnation of the classic arcade located in the Chinatown neighborhood of Brooklyn.

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Read the manual to Pong (1976)


The manual for Atari's classic game (posted to flickr by Brian Bennett exactly ten years ago) is not a masterpiece of design. But it is beautiful, in its way, and I strongly approve of that particular shade of orange. Sadly, your ninety-day warranty is over.

Pong (1976) [via]

P.S. there are all sorts of manuals for early arcade games, including Pong, at Read the rest

Can you solve all 100 of these stylish, simple puzzles?

It's low-key; solving one hundred of these feels like an attainable goal. I mean, probably. Try it.

The Smoke and Mirrors decks


There's a reason that 8 runs of Dan and Dave’s Smoke and Mirrors decks have been produced. They're amazingly elegant and people just want to get their hands on them. They remind me of girls I dated in school who were just too darned classy for me. They never judge my clumsiness and always make me look better just by being with me. 

There’s no visual storyline hidden in these decks because their design isn’t about that - they're more about beauty in simplicity. From what I can see, the decks were created for collectors, cardists and magicians who love weaving tales with their hands. Below is a great link of The Icarus Sequence which is a series of flourishes that references one of my favorite stories. 

The performer's name is Huron Low and to me, his technique is somehow both inspiring and sickening at the same time.  

You can pick up loose Smoke and Mirrors decks of your favorite colors on EBAY or get them ganged in a box set

Each set is an instant collector’s item and comes with a serial number on velum.

The truth is, I’m not interested in saving these decks for a re-sell. I’m interested in fumbling with them now and even though I stink at card manipulation, these cards behave as nicely as any I've ever touched.

It’s clear that these decks are a labor of love to Dan & Dave. In fact, they almost seem to be like their children – each one even has a special name. Read the rest

Poll finds more women than men own game consoles


According to a survey by Pew Research, 40 percent of the adults report that their home contains a videogame console: 42 percent of women and 37 percent of men.

The survey confirms the general consensus that videogame popularity has substantially grown among females in the West. The industry’s marketing scope has also shifted noticeably towards the trend, with majority of current generation videogames now containing gender diversity.

The Pew Research reports that game console ownership overall in the US remains where it was back in 2010, but this is expected to change over the course of the next few years as the videogaming industry gradually prioritizes consoles over PC gaming.

PC owners were apparently not polled in the study, notably. In entirely unrelated news, the Candy Crush empire was sold for $5.9bn in cash. Pictured above is D. Fox, said to be Britain's "oldest gamer." Read the rest

Activision Blizzard to buy Candy Crush game maker King Digital for $5.9 Billion


Activision Blizzard announced Monday evening that it plans to buy King Digital Entertainment, the maker of Candy Crush Saga, for about $5.9 billion. It's the third-largest video game industry deal ever. It's quite a dollar amount, but it's significant for other reasons, too.

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Why does Facebook want the machines to win at Go?


Classic strategy games have long been bested by computers: checkers is a solved puzzle, and the machines long ago surpassed human Chess grandmasters. But thinking meat is still the master when it comes to Go—for interesting reasons that Facebook is interesting in cracking..

…researchers at Facebook are now tackling Go with an increasingly important form of artificial intelligence known as deep learning.

In recent years, companies like Facebook, Google, and Microsoft have shown that deep learning is remarkably adept at recognizing photos,identifying spoken words, and translating from one language to another. To recognize a cat, for instance, a deep learning system analyzes thousands of known cat photos, feeding each into a network of machines that approximate the neural networks of the human brain. Thanks to these neural networks, your Facebook app can recognize photos of you and your friends. Google’s smartphone digital assistant can recognize the commands you bark into your Android phone. And Microsoft can instantly translate your Skype calls. Now, Facebook is using similar technology to recognize a promising Go move—to visually understand whether it will be successful, kind of like a human would. Researchers are feeding images of Go moves into a deep learning neural network so that it can learn what a successful move looks like.

That's not to say computer Go players are dumb. They are not.

P.S. Yes, Chess has a solution; no, computers will not find it any time soon; yes, it's probably going to be a stupefyingly long and boring draw that begins 1. Read the rest

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