Interview with Minecraft composer C418


Ziad sez, "I interviewed C418; we talk about Minecraft's early days, the purchase by Microsoft, how the gaming community has helped him become a self-sustaining, independent musician, and creativity in the gaming industry."

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Kickstarting a port of Glorantha to the D20 system


Rob writes, One reason that Glorantha, a legendary RPG world that has influenced designers like Sandy Petersen and White Wolf founder Mark Rein-Hagen, has been out of the mainstream is that its gaming systems (RuneQuest and HeroQuest) are not as familiar as D&D's D20-based system."

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Tetris, the, er, movie

“This isn’t a movie with a bunch of lines running around the page," said production company Threshold’s CEO Larry Kasanoff. "We’re not giving feet to the geometric shapes... What you [will] see in ‘Tetris’ is the teeny tip of an iceberg that has intergalactic significance."

"A ‘Tetris’ Movie Is in the Works" (Thanks, Gil Kaufman!)

Hanabi: card game with the goal to launch a spectacular firework display

In this immediately enjoyable card game players take on the role of Japanese pyrotechnicians with a shed full of unlabeled fireworks that they must assemble correctly before the show begins. By Jon Seagull

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Cory's In Real Life book-tour!


I'm heading out on tour with my new graphic novel In Real Life, adapted by Jen Wang from my story Anda's Game -- I hope you'll come out and see us!

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Surprise marriage proposal via Magic: The Gathering


Lindsey Loree proposed to her boyfriend by challenging him to a game of Magic: The Gathering into which she inserted a homemade "Proposal" card (she had to sneak a card into her lap to make it work); once he said yes, she gave him a ringpop to seal the deal!

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Why #gamergate is bullshit


Luke McKinney demolishes the idea that notional corruption in the press can be fought by harassing women, or participating in an ex-boyfriend's awful, privacy-invading vendetta against his girlfriend -- and notes that the original incident that sparked the campaign was a fabrication.

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Adjustable Pac Man and ghost ring


Silverholic's adjustable Pac Man rings come in silver- or gold-plated brass for $11 (price includes gift-box). (via Geeky Merch)

Bundle of DRM-free RPGs created by women game-devs


The latest Bundle of Holding features 3 games for $8 or 7 games for $19; all created by woman devs, all delivered as DRM-free PDFs, with 10% of proceeds to Amnesty International and Doctors Without Borders (you can also buy a gift-code for a friend).

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The Who Framed Roger Rabbit? board game reviewed

The board game based on the phantasmic film isn’t that great, writes Deanna Dahlsad, but will be a coveted rarity for fans

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Game controller silicone molds for chocolate, candy & ice


Thinkgeek's silicone game controller molds are $10, and feature six controllers per food-/dishwasher-safe tray (Playstation, NES and Sega) -- perfect for candy, chocolate or icemaking.

Video: violent family games of yore

In this episode of "They Actually Made That!?," our pal Attaboy demonstrates several strange and "violent" vintage family games.

Kickstarting Stuff and Nonsense, a steampunk card-game from Cheapass & Prof Elemental

Cheapass Games went all the way to England for our next game: 'Stuff and Nonsense', a card game about telling wild tales of imaginary adventure; We had a great time working with the talented Professor Elemental, known for his whimsical steampunk and chap hop music."

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San Francisco: visit the public domain arcade, play games, learn about threats


Elliot from Creative Commons writes, "Your readers might remember the Public Domain Game Jam from a few months ago -- next Tues, Sep 9 people in San Francisco will be able to play the games from it and discuss them with jam organizer Nicky Case and then Parker Higgins from the Electronic Frontier Foundation will be talking about why the public domain is under attack, and what you can do to defend it."

CC Salon in San Francisco: Public Domain FTW!

(Thanks, Elliot!)

Tzolk'in: a competitive resource-gathering-and-conversion puzzle

The genius of this game’s design is in the simplicity of what you are allowed to do on a turn, the intricate and divergent results those actions can achieve; and the way the physical design of the game board makes it all work automatically. Jon Seagull reviews.

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