Seedship is a text-only game of interstellar exploration and settlement. You're the sentient AI of a generation ship containing 1000 humans fleeing a doomed Earth, and you must deal with threats in deep space and evaluate target worlds for suitability. There are always tradeoffs: a world with breathable air and charming wildlife may guarantee comfort, but without resources will end in a genteel return to the stone age. A barren world rich in minerals and alien ruins means advancing human technology and culture, but at the cost of being enslaved to whoever owns the water generation plants.
If the aim is to find the best world for mankind, the fun is found subjecting it to the most punishing hell planets the cosmos offers. When I came across this total nightmare, I knew we had found home:
Things didn't work out. Most colonists died and the rest descended to savagery.
I haven't found a perfect world, but the following one got me to 10,000 civilization points, which feels like the threshold for success:
Every compromise matters. Even with such a lush world, its ecological exhaustion (presumably thanks to whatever left the monumental ruins) resulted in a technological collapse described as "bronze-age cosmic enlightenment." If it were an episode of Star Trek: The Next Generation, we would most certainly be wearing textured earth tones.
Each combination is worth exploring, to find what sort of environments get you to theocracies or into endless war with natives. When I spotted the following world, I immediately thought "cyberpunk corporate dystopia!" Read the rest