“I modified a standard Nintendo Switch game case to hold up to 24 games,” says IMGURian MrJspeed, who provides a killer step-by-step HOWTO for gamers who'd like to try this instead of buying a multi-game carrying case. Read the rest
I played Wasteland 2 when it made its debut, four years ago. Despite my Love for Brian Fargo's work on Fallout 1 and 2, I never did manage to finish it. There's something about working in front of a computer, seven days a week, that keeps me from wanting to sit in front of my laptop during my downtime.
However, in the weeks since I was given a review copy of it for the Nintendo Switch, I've been enjoying the holy hell out of it.
If you're not familiar with the franchise, its premise is pretty simple. You and your squad mates are new recruits to the Desert Rangers: the only real peacekeeping force in post-apocalyptic Arizona. It's your job to range out and aid the folks under your protection. You'll kill bandits, attempt to negotiate peace between warring factions and uncover insidious threats. The game lets you choose whether you want to start with a squad of four pre-made rangers, each with different skills and strengths, or role your own. This time around, I chose the latter. As I accidentally created a pretty strong team, it's worked out pretty well so far. That's all I'll say about the game, plot-wise. Wasteland 2 might not be new to many of us, but there are some first-timers that might be reading this. I don't want to blow the story for them.
I will however, talk about game play.
All of the interactions you'll have with NPCs are text-based. Given the small size of the Switch's display, the game's development team could have blown it by making the text too small for older eyes, like mine, to read. Read the rest
I own a Nintendo Switch. I deeply Enjoy my Nintendo Switch. I am not, however, thrilled to discover that I am paying more games for my Nintendo Switch than folks playing on other platforms are.
From Ars Technica:
The folks over at Switch blog Switcher decided to quantify how much that "Switch tax" costs while building their own database of Switch games. Their analysis found that, of 471 games being sold on both Steam and Switch, the downloadable Switch versions cost just over 10 percent more on average. That average obscures a wide range of price discrepancies, of course, including some that end up in the Switch's favor. In fact, a majority of titles listed on both platforms (55.8 percent) sell for the exact same price on both, and an additional 8.9 percent are cheaper on Nintendo's eShop.
That said, the price discrepancy for the remainder of the Switch's PC ports can be quite large. Payday 2, for example, costs $50 on the Switch compared to just $10 on Steam. The 2016 Doom reboot runs $60 on Switch and $20 on Steam. Steam's frequent sales can exacerbate the differences, too: De Blob is currently $30 on Switch but just $6.59 on Steam—down from a PC list price of $20.
One theory, based on the data that Switcher came up with, is that the games cost more on Switch because, while they’re old news on other platforms, they’re still fresh to the console. As time goes on, Ars Technica’s thinking is that the Switch port of the games will drop down in price. Read the rest
I lost my spring break to the original Diablo back in the mid-1990s. I spent the whole damn week in my underwear, wrapped in a blanket, playing it from dusk until dawn, surviving on pizza and Pepsi. It wasn’t my proudest moment. When Diablo II came along, I was a little older and much wiser. I knew what to expect. I promised myself that I’d play responsibly: No more losing sleep in the pursuit of better gear. I’d wear clothes. I’d force myself out into the daylight on a regular basis.
I would break every one of these promises as the game held me in thrall.
By the time that Diablo III rolled around, I was mature enough to know that playing too many games meant not making enough money. I was able to boot it up on my laptop and then, after a reasonable amount of time, turn it off so that I could get some work done. I bought it for my PS3, so that I could play it with my friends. When I upgraded to a PS4, I repurchased the game so I could play it there too.
This fall, Diablo III is coming to the Nintendo Switch. Junkie that I am, I will exchange money for a copy of it to play on my handheld. I will do so, giddily.
When the title comes to the Switch, it’ll include the Reaper of Souls expansion and the Rise of the Necromancer. I never got to play either before surrendering my PlayStation during a cash crunch, a few years back. Read the rest
I spent a lot of time away from home over the past few weeks, visiting With friends in Edmonton in between business trips to New York City and Boston. As a freshly-minted Nintendo Switch owner, I wanted to take my console with me to spruce up my downtime while I was on the road. As I can be kind of hard on my gear, one of the first things I do, especially if it’s a piece of kit that I plan on traveling with, is invest in a good case to protect it. As I’d had success with their bags and cases in the past, I opted to take Waterfield Designs’ Cityslicker case for Nintendo Switch for a spin.
For the most part, it was a good decision.
Heavily padded and well-stitched to within an inch of its life, the Cityslicker Case looks and feels great. When I ordered the case, there were a few different color options to choose from. I opted for Grizzly Leather: a light brown that gets better looking the more you beat it up. Aside from its leather lid, most of the case is made from ballistic nylon. It feels good the touch and should (although I wouldn’t recommend trying it) offer your Switch a bit of protection from liquids, too. Most importantly, the CItyslicker comes with enough padding that I don’t think much would happen to my Switch were it dropped from, say, the height of a dining room table while it was in the case. Read the rest
As an insomniac, I take my gaming seriously. When I get to a point in a cycle of sleeplessness where I’m too tired to work or keep track of where I am in the book I’m reading, I turn to video games to keep me from delving too deeply into the dark thoughts that creep into my skull in the middle of the night.
After waiting for over a year to see if it would prove popular enough with developers and players to make it worth picking up, I finally broke down and bought a Nintendo Switch – that I have an upcoming assignment that involves testing Switch accessories made it easy to pull the trigger, despite its steep price tag here in Canada. The last Nintendo console that I bought was the Gameboy Advance Micro. I still own it, 13 years later, and play it on a regular basis. After tinkering with the Switch for just over a month, I’ve got some thoughts on the major differences between it and my much-loved GBA Micro that I thought might be fun to share.
Cost of Ownership
The GBA Micro wasn’t cheap, back in the day. I remember paying around $200 for it in Vancouver, BC. But aside from the games I’d buy for it, that was it. There was no need to purchase anything else. The Switch? Not so much. After paying $300 for it or, in my case, $400 Canadian, there's still a ton of cash that needs to change hands to ensure a solid experience with the console. Read the rest
Bethesda released a teaser trailer for their next game in the Fallout series, Fallout 76, and man, I am so ready for it.
Having been around to play Fallout Fallout 2 and Fallout Tactics in the late 1990s all I wanted was more Fallout. Fallout 3 and Fallout: New Vegas definitely scratched that itch (New Vegas is one of the best RPGs of all time, and yes, I will fight you over it.) Fallout 4, I loved. It was a departure from the feel of the games that came before it, but it wasn't long until I got into the rhythm of the game. It's hands-down one of my favorite games of all time. Despite my love affair with the series, there's a VERY good chance that Fallout 76 will be an entirely different animal than anything that's come before in the franchise. A big clue to this is smack dab in the middle of the game's title: Vault 76. In Fallout 3, Vault 76 was listed in a Citadel computer terminal as being a "control" vault. It makes sense: with every other vault encountered in the Fallout Universe has been screwed with by Vault-Tec scientists, subjecting the vault's occupants to a wide array of social experiments. Vault-Tec would need a control vault to illustrate what sane, well adjusted vault dwellers who were left alone with everything they'd need to survive a nuclear disaster would look like. There's a good chance that anyone coming out of this vault would be healthy, mentally stable and well supplied. Read the rest