“I modified a standard Nintendo Switch game case to hold up to 24 games,” says IMGURian MrJspeed, who provides a killer step-by-step HOWTO for gamers who'd like to try this instead of buying a multi-game carrying case. Read the rest
I played Wasteland 2 when it made its debut, four years ago. Despite my Love for Brian Fargo's work on Fallout 1 and 2, I never did manage to finish it. There's something about working in front of a computer, seven days a week, that keeps me from wanting to sit in front of my laptop during my downtime.
However, in the weeks since I was given a review copy of it for the Nintendo Switch, I've been enjoying the holy hell out of it.
If you're not familiar with the franchise, its premise is pretty simple. You and your squad mates are new recruits to the Desert Rangers: the only real peacekeeping force in post-apocalyptic Arizona. It's your job to range out and aid the folks under your protection. You'll kill bandits, attempt to negotiate peace between warring factions and uncover insidious threats. The game lets you choose whether you want to start with a squad of four pre-made rangers, each with different skills and strengths, or role your own. This time around, I chose the latter. As I accidentally created a pretty strong team, it's worked out pretty well so far. That's all I'll say about the game, plot-wise. Wasteland 2 might not be new to many of us, but there are some first-timers that might be reading this. I don't want to blow the story for them.
I will however, talk about game play.
All of the interactions you'll have with NPCs are text-based. Given the small size of the Switch's display, the game's development team could have blown it by making the text too small for older eyes, like mine, to read. Read the rest
I own a Nintendo Switch. I deeply Enjoy my Nintendo Switch. I am not, however, thrilled to discover that I am paying more games for my Nintendo Switch than folks playing on other platforms are.
From Ars Technica:
The folks over at Switch blog Switcher decided to quantify how much that "Switch tax" costs while building their own database of Switch games. Their analysis found that, of 471 games being sold on both Steam and Switch, the downloadable Switch versions cost just over 10 percent more on average. That average obscures a wide range of price discrepancies, of course, including some that end up in the Switch's favor. In fact, a majority of titles listed on both platforms (55.8 percent) sell for the exact same price on both, and an additional 8.9 percent are cheaper on Nintendo's eShop.
That said, the price discrepancy for the remainder of the Switch's PC ports can be quite large. Payday 2, for example, costs $50 on the Switch compared to just $10 on Steam. The 2016 Doom reboot runs $60 on Switch and $20 on Steam. Steam's frequent sales can exacerbate the differences, too: De Blob is currently $30 on Switch but just $6.59 on Steam—down from a PC list price of $20.
One theory, based on the data that Switcher came up with, is that the games cost more on Switch because, while they’re old news on other platforms, they’re still fresh to the console. As time goes on, Ars Technica’s thinking is that the Switch port of the games will drop down in price. Read the rest
"The NES Classic was June 2018's highest unit-selling hardware platform, while the PlayStation 4 led the market in dollar sales," wrote Mat Piscatella, an analyst with the NPD Group. "This is the first time a Nintendo Entertainment System console has led in monthly unit sales since NPD tracking began in 1995."
Granted, it's only $60 (at least when you can find it) with dozens of free games, but that's not bad for a 33-year design. Now, about that credit-card sized Gameboy Classic everyone's dreaming of...
My 12-year-old-son had a long weekend of fun with the original Nintendo Labo Variety Kit for the Switch. The cardboard contraptions truly embody some marvelous engineering and creativity. Admittedly, the novelty wore off fairly quickly but that doesn't mean we won't be buying the new Toy-Con 03 Vehicle Kit when it comes out in September. You can pre-order it from Amazon for $70.
As an insomniac, I take my gaming seriously. When I get to a point in a cycle of sleeplessness where I’m too tired to work or keep track of where I am in the book I’m reading, I turn to video games to keep me from delving too deeply into the dark thoughts that creep into my skull in the middle of the night.
After waiting for over a year to see if it would prove popular enough with developers and players to make it worth picking up, I finally broke down and bought a Nintendo Switch – that I have an upcoming assignment that involves testing Switch accessories made it easy to pull the trigger, despite its steep price tag here in Canada. The last Nintendo console that I bought was the Gameboy Advance Micro. I still own it, 13 years later, and play it on a regular basis. After tinkering with the Switch for just over a month, I’ve got some thoughts on the major differences between it and my much-loved GBA Micro that I thought might be fun to share.
Cost of Ownership
The GBA Micro wasn’t cheap, back in the day. I remember paying around $200 for it in Vancouver, BC. But aside from the games I’d buy for it, that was it. There was no need to purchase anything else. The Switch? Not so much. After paying $300 for it or, in my case, $400 Canadian, there's still a ton of cash that needs to change hands to ensure a solid experience with the console. Read the rest
Epic Games' fantastic Fortnite Battle Royale has launched, as anticipated, on the Nintendo Switch. Now you can dance the L on every major gaming platform but one: PC, Xbox, PS4, IOS and Switch. Android is up next.
I've been enthusiastic about the Switch for a while and wondered if it'd replace my aged Xbox One. Fortnite ensures the unit will get a lot of use, even if every other game is a dud.
I alternate between the FunkOps skin, and the Leviathan, whom I lovingly refer to as "Bob Fishman."
Pour another one out for Sony's PlayStation Vita. Despite being a powerful, capable handheld that's great for a bit of fun on the go or as a companion to your PlayStation 3 or 4 when you're at home, Sony's all but ignored the diminutive gaming console over the past couple of years. In 2015, Sony told gamers that they didn't think it was worth making a successor to the Vita.
Fair enough: mobile gaming is Nintendo's jelly. It still hurt to hear, though: I've always had a soft spot for Sony's portable systems (I may well be one of the few people that actually liked the PSP Go). But the death of the Vita didn't feel real to me until today. According to Kotaku, the production of PlayStation Vita game cards will soon be upon us.
Sony’s American and European branches “plan to end all Vita GameCard production by close of fiscal year 2018,” the company told developers today in a message obtained by Kotaku. The message asks that all Vita product code requests be submitted by June 28, 2018, and that final purchase orders be entered by February 15, 2019. Sony’s 2018 fiscal year will end on March 31, 2019.
As sigh inducing as this news is, it isn't the end of the world. Vita owners will still be able to download games from the online store baked into the PS Vita's OS. If Sony's support for the Vita is anything like it has been for the original PlayStation Portable, the digital titles that gamers bought should be available to download for years to come. Read the rest
Withdrawn from sale to promote the 16-bit SNES Classic, Nintendo's NES Classic is finally coming back. Pulling it from shelves at the height of its popularity was a canny move by the Japanese game giant, but one that enraged fans and left industry-watchers scratching their heads. All that anguish and pontification is now wiped from the high score chart of history with one fell, swooping press release.
Don't pay $200 for old stock on Amazon's official-looking NES Classic page; the real thing will be $60 when it is out again on June 29th.
Super Mario Odyssey producer Yoshiaki Koizumi kindly answered questions about Nintendo's famous characters of the Mushroom Kingdom, such as "Why does Mario have nipples but not a belly button?" and “Is Toad’s head a hat or a head?”
Nintendo's last game console, the Wii U, didn't do so well. The Switch, though, is doing very well indeed. One key reason: lots of games. Gizmodo:
By day 279, the Switch had 191 games available, a number the Wii U didn’t match until it’s 857th day – as many games in nine months as as its predecessor had in two years and four months.
How to explain this is up for debate. Could it be better support for developers from Nintendo? Could it be smaller games in the e-shop making the barriers to entry lower so games can be pumped out more quickly?
It's not enough to have good launch titles. Quantity is a well-established factor in almost every console success going back to the 1970s -- and nowadays, that means hundreds of games. The Switch is also way ahead of the PS4 and XBone; though both have been out for more than four years, the Switch's curve vaguely suggests it could catch up within two. Read the rest
We have started development of an animated movie featuring “Super Mario” with Illumination, the movie studio that brought films such as “Despicable Me” and “Minions.” For this project Mr. Chris Meledandri, Founder and CEO of Illumination and Shigeru Miyamoto, Representative Director, Fellow of Nintendo will co-producing the film. The film will be co-financed by Universal Pictures and Nintendo, and distributed theatrically worldwide by Universal Pictures.
Further announcements on details such as release dates will be made at a later date. We look forward to providing further information about the release timing for this movie that we hope everyone will enjoy.
As a part of our effort to expand Nintendo IP beyond video games, we look forward to bringing smiles to people around the world through this movie.
Let's hope it fares better than last time.
Read the rest
My arrangement of the Mii Channel Music for a saxophone quartet. Uses one soprano, one alto, one tenor, and one bari. Video was compiled in Premiere Pro and audio was compiled in Audition. If you like it, make sure to hit that like button and share with friends, family, and strangers alike!
This quiet genius from "SardineWhiskers" returns the sinister potential to Nintendo's love of midcentury charm. Make musak grim again! Read the rest