Super Mario Odyssey producer Yoshiaki Koizumi kindly answered questions about Nintendo's famous characters of the Mushroom Kingdom, such as "Why does Mario have nipples but not a belly button?" and “Is Toad’s head a hat or a head?” Read the rest
Nintendo's last game console, the Wii U, didn't do so well. The Switch, though, is doing very well indeed. One key reason: lots of games. Gizmodo:
By day 279, the Switch had 191 games available, a number the Wii U didn’t match until it’s 857th day – as many games in nine months as as its predecessor had in two years and four months. How to explain this is up for debate. Could it be better support for developers from Nintendo? Could it be smaller games in the e-shop making the barriers to entry lower so games can be pumped out more quickly?
It's not enough to have good launch titles. Quantity is a well-established factor in almost every console success going back to the 1970s -- and nowadays, that means hundreds of games. The Switch is also way ahead of the PS4 and XBone; though both have been out for more than four years, the Switch's curve vaguely suggests it could catch up within two. Read the rest
We have started development of an animated movie featuring “Super Mario” with Illumination, the movie studio that brought films such as “Despicable Me” and “Minions.” For this project Mr. Chris Meledandri, Founder and CEO of Illumination and Shigeru Miyamoto, Representative Director, Fellow of Nintendo will co-producing the film. The film will be co-financed by Universal Pictures and Nintendo, and distributed theatrically worldwide by Universal Pictures.
Further announcements on details such as release dates will be made at a later date. We look forward to providing further information about the release timing for this movie that we hope everyone will enjoy.
As a part of our effort to expand Nintendo IP beyond video games, we look forward to bringing smiles to people around the world through this movie.
Let's hope it fares better than last time.
My arrangement of the Mii Channel Music for a saxophone quartet. Uses one soprano, one alto, one tenor, and one bari. Video was compiled in Premiere Pro and audio was compiled in Audition. If you like it, make sure to hit that like button and share with friends, family, and strangers alike!Read the rest
This quiet genius from "SardineWhiskers" returns the sinister potential to Nintendo's love of midcentury charm. Make musak grim again! Read the rest
He writes, "I present to you my greatest shame. When my parents surprised me with a new Nintendo."
Whoa, whoa, hold up. There's nothing to be ashamed of here, sir. Your video is an amazing glimpse into suburban eighties life, from the guinea pig cages to that giant TV on wheels to your striped alligator shirt and thick glasses to your kid brother repeating, "I don't want to play with it." That part where you freak out and cry over getting an NES? Pure gold.
Please thank your mom for us for pulling out the camcorder to mark this important moment in your childhood, if for no other reason that we can enjoy it some nearly 30 years later. Read the rest
Here’s a throwback to a small kid in oversized glasses freaking out about receiving an NES for Christmas. Yes! It even comes with a gun. This adorable little wreck cries as he hugs and thanks his father for the gift. He then goes to his room to find money to pay his dad back. Reddit user “smulz” posted the video saying it was from Christmas 1988. A then-farsighted “smulz” waited two whole months for the gift of a lifetime, his mother says in the video. More euphoric “oohs” are squealed out as he unboxes his new system to the Ghostbusters theme playing on the tv in the background. Oh the number of elves I would sacrifice to ever experience that type of joy. Read the rest
Released in Japan in 1989, Amada Anime Series: Super Mario Bros is a series of three fairy tale animations starring the Super Mario characters. From the Mario Wiki:
The series contains: Super Mario Momotarō, Super Mario Issun-bōshi, and Super Mario Shirayuki-hime. The two former episodes in the series are retellings of fairy tales of the same name, while Super Mario Shirayuki-hime is a retelling of the Western fairy tale Snow White
Zelda: Breath of the Wild, the hit launch title for Nintendo's new Switch console, is already emulated on the PC, where it's been hacked to house random pop culture stuff. In this video, see Biggie Smalls vs. Thomas the Tank Engine, Minecraft Steve, Spongebob, and Shrek do battle.
There's something so awesomely dumb about this, fascinating and boring all at once. It embodies a trend that looks like it might be punk, or at least a new frontier in YouTube Poop. But this is mostly our novelty receptors getting plugged by a tornado of memes that never change. A flash of accelerant in the embers of web culture, cackling at the hope new things must emerge when the old is mixed. Read the rest
Sadly, the Republican Party has already deleted its article titled What Do The Legend of Zelda and the American Tax Code Have In Common? and any corresponding twetes. But it lives on at Google Cache, at least for now.
Tragically, having equated the adventures of a mute yet heroic elf with the clawing economic deprivations of progressive taxation, the article barely touches upon why beyond simply noting a few coincidental dates. It's the very dumbest boilerplate. Sad!
Read the rest
I had been hoping it would inspire @heerjeet to explain how the communism of elves prevailed over the fascism of aardvarks.— Rob Beschizza (@Beschizza) August 24, 2017
Coming on September 29, the Super Nintendo Classic. It will cost $80 and include 21 built-in games, including Super Mario World, Earthbound, Final Fantasy III, Link to the Past, Secret of Mana, Donkey Kong Country, and Super Mario Kart.
From Ars Technica:
Unlike the NES Classic, which sold $10 controllers on top of the $60 base package, the SNES Classic comes packaged with two controllers. Even so, only five of the included titles include true simultaneous multiplayer gameplay, with a handful of others allowing for two players to alternate play. The Classic Controller and Classic Controller Pro designed for the Wii and Wii U will also work on the SNES Classic Edition, much like its predecessor.
Of the 21 included titles, a full 14 were published by Nintendo itself. Three games from Capcom, two from Konami, and two from Square Enix round out the package.
When Nintendo suddenly canceled the NES Classic, the surprise hit toy of last Christmas, the roar of anguish and outrage matched any the Internet had seen. Insane! Idiocy! There was only one smart take on the matter: the company must have a SNES Classic up its sleeve, playing even more and better classic games. And that was of course the case, as that exact product was today officially announced.
The SNES Classic will hit store shelves in September, Nintendo says, and include 21 games—including the unreleased and legendary Star Fox 2. In Nintendo tradition, it will be sold out in about four minutes and then be available only on eBay from dodgy importers for many times the normal price.
Here's the game list:
What, no Pilotwings? Outrageous! Read the rest
With the classic 1980s Nintendo Entertainment System continuing to rack up extra lives thanks to the retro videogame resurgence, the thirty year-old game Castlevania has been ported to Netflix with a new animated series. Warren Ellis wrote it, which almost guarantees that it will be the best TV program based on a videogame ever, and that includes Hanna-Barbera's Pac-Man.
Nintendo programmer Masahiro Sakura coded the Game Boy classic Kirby's Dream Land on a cartridge-based Famicom console and Disk System that lacked a hardware keyboard. According to a recent presentation given by Sakura, "values had to be input using a trackball and an on-screen keyboard."
Sakura, who was 20-years-old at the time, said he just thought that was "the way it was done."
At the time, the development tool that HAL Laboratory was using was the Twin Famicom, a console that combined the Famicom and the Famicom Disk System. A trackball made specifically for the Twin Famicom was used with the machine, which read and wrote data to a floppy disk and uploaded data to the floppy disks [during development].
Essentially, they were using a Famicom to make Famicom games. Sakurai told the crowd, “It’s like using a lunchbox to make lunch”. However, because of that, they were able to create a functional test product before the project plan was even completed.