We narrowly escaped the skeletal knights patrolling the darkness. We arrived to the relative safety of the Burrows where an angry hag was seated at the end of a long table, lost in her thoughts. We made this dangerous journey at the request of a Blackheart Hunter named Killian, who asked us to help find a cure for the darkness infesting the land. She gave us a pair of black river stones and told us to have Mother Nature, who had become the cursed hag, inscribe them with runes of protection for use in the cure. We swallowed our fear and stepped forward to ask for her help.
I've been anticipating Evermore since Ken Bretschneider, the CEO and founder, first announced it at Salt Lake Comicon in the fall of 2013. He told a packed panel room about his idea of a theme park for live-action role players and the room went nuts. Finally someone with vision who shared our passion for embodying a character and wanting to give it the environment it deserved. At each successive convention he had a little more to show, from concept sketches, to a park model, culminating this year in standing up an entire building in the middle of the show for his park. It's taken five years and a couple of pauses but he's delivered on that initial promise.
My own LARP experience began when I happened upon a Belegarth and Amtgard group at my city park. I built some flat boffer swords, a foam shield, sewed some tunics and wrap pants. Read the rest