Gardening games tend to be soothing cycles of repetition: You plant, you water, you harvest, and then you do it again. You play them to relax, which is probably why so few of those games are set during wars.
But that's exactly where A Good Gardener begins, by asking you to tend a small garden in the midst of a terrible conflict. You're a captured deserter in this unspecified war, assigned to grow crops for the troops in a small, open air compound that looks like it once had a roof. Perhaps it was blown up? All you can see beyond it is sky, and the top of a deserted building in the distance, its windows broken.
The experience of the game is simple: every day you collect a box of seeds, plant them, and water them. (Don't forget to refill your watering can at the spout on the days when it rains.) As the days pass, you'll see different crops take different shapes until they reach their final form, and then your mustachioed supervisor will come to collect them. On the days when he arrives to gather the fruits of your labor, he'll often make offhand, ominous statements about what's happening in the world outside, or even your own mysterious past.
Who are you really, and what exactly are you enabling with your green thumb? That's the question that lingers over your peaceful daily routine of weeding and watering, and if you're a good enough gardener, perhaps you'll learn the truth. Read the rest