Within Disney's fantastically complicated five-tier ticket pricing scheme, the cost of a one-day pass has increased from $199 to $209 per day. Here are other highlights from the SFGate article about Disney's new prices:
The MaxPass, which enables a park visitor to digitally book reservations for rides and attractions instead of waiting in line, increased to $20 from $15.
Parking stayed flat at $25 a day.
The price of the least expensive annual pass, the Select Pass, which blocks out holidays and peak-demand days, rose 5% to $419 from $399. The most expensive annual pass, the Premier Pass, which gives guests access to Disney parks in Anaheim and Orlando, Fla., without blocking any dates, jumped 13% to $2,199 from $1,949.
(Image: Mickey Mouse riding toy in Chinatown, New York City, by Benjamin Thompson, CC-BY-SA 2.0) Read the rest
Fallout 76 has been... not so great. Plagued with problems, bugs and angry players, it was a highly anticipated game that shit the bed almost immediately after its release. Instead of changing the sheets, Bethesda has seen fit to longe in the bed it pooped in. Certainly, they've made efforts to sort the multiplayer survival game out into something playable, but It's fair to say that the damage to the title's reputation has been done.
So, it's surprising to hear that Bethesda thinks that charging players a monthly premium to mess about with private servers and a few additional perks would be a great idea.
From The Verge:
...a $12.99 monthly subscription it’s calling Fallout 1st, which will grant access to premium features. In particular, the membership — Bethesda is calling it a membership and not a subscription — “offers something players have been asking for since before launch: private worlds for you and select friends.”
You’ll get some other perks, too. There’s a “scrapbox” storage container for holding unlimited materials, a monthly deposit of in-game Atoms currency for you to spend, exclusive outfits and other cosmetics, and a new fast-travel option called survival tent. Overall, these appear to be a mix of items you might normally spend real money on in any given month in Fallout 76, and the private world feature, which arguably is the only real benefit here.
I can see how being able to build and play on a server without being attacked every five minutes by other players would be appealing. Read the rest
How did a bug like krack fester in WPA2, the 13-year-old wifi standard whose flaws have rendered hundreds of millions of devices insecure, some of them permanently so? Read the rest